Changelog
1.3.1
- Tracking Accuracy:
- Fixed issue where item breakage/damage was not correctly deducting the lost value from the total.
- Fixed total map value accounting when items are completely destroyed in hazards or pits, preventing double-counting.
- Added support for
ItemValuableBox containers so items placed inside don't duplicate or disappear from map calculations.
- Corrected round reset handling across host and client sessions.
- Configuration & UI:
- Streamlined display settings into a single
DisplayMode option (AlwaysOn, OnMapKey, ValueRatio).
- Added seamless migration for legacy config files.
- Added slider range constraint (0.5 to 5.0) for
ValueRatio.
- Optimized HUD layout updates to eliminate per-frame canvas dirtiness.
- Shop Progression (Optional):
- Added new "Map Value Tracker" upgrade pedestal to the Truck Shop ($4,000 - $7,000) via REPOLib.
- Custom dark emerald chassis with custom holographic tactical radar display screen.
- Enabled via
RequireShopUpgrade config setting (default false).
- Supports team-wide unlock in multiplayer via
TeamWideUnlock (default true).
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