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Decompiled source of Robins Dynamic Compass v0.1.0
RobinsDynamicCompass.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("ThatRobin3001")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RobinsDynamicCompass")] [assembly: AssemblyTitle("RobinsDynamicCompass")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class InfiniteCompass : MonoBehaviour { private struct CompassMarker { public Transform transform; public TMP_Text text; public float worldAngle; } [Header("Settings")] public float maxVisibleAngle = 60f; public float scrollSmoothness = 5f; public float markerSpacing = 80f; private TMP_FontAsset fontAsset; private List<CompassMarker> markers = new List<CompassMarker>(); private float currentAngle; private float targetAngle; private void Update() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)PlayerAvatar.instance != (Object)null && (Object)(object)PlayerAvatar.instance.localCameraTransform != (Object)null) { targetAngle = PlayerAvatar.instance.localCameraTransform.eulerAngles.y; currentAngle = Mathf.LerpAngle(currentAngle, targetAngle, scrollSmoothness * Time.deltaTime); UpdateMarkerPositions(); } else { Debug.LogWarning((object)"PlayerAvatar instance or localCameraTransform not found!"); } } public void CreateCompassMarkers(TMP_FontAsset fontAsset) { this.fontAsset = fontAsset; CreateMarker("N", 0f); CreateMarker("E", 90f); CreateMarker("S", 180f); CreateMarker("W", 270f); CreateMarker("NE", 45f); CreateMarker("SE", 135f); CreateMarker("SW", 225f); CreateMarker("NW", 315f); for (int i = 0; i < 360; i += 15) { if (i % 45 != 0) { CreateMarker("-", i); } } } private void CreateMarker(string label, float angle) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject($"CompassMarker_{label}_{angle}", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI) }); val.transform.SetParent(((Component)this).transform); val.layer = ((Component)this).gameObject.layer; RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localScale = Vector3.one; ((Transform)component).localRotation = Quaternion.identity; component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(0.5f, 0.5f); component.sizeDelta = new Vector2(50f, 50f); ((Transform)component).localPosition = Vector3.zero; TMP_Text component2 = val.GetComponent<TMP_Text>(); component2.text = label; component2.font = fontAsset; component2.fontSize = 36f; ((Graphic)component2).color = Color.white; component2.alignment = (TextAlignmentOptions)514; component2.verticalAlignment = (VerticalAlignmentOptions)512; component2.enableWordWrapping = true; component2.overflowMode = (TextOverflowModes)0; ((Graphic)component2).raycastTarget = false; CompassMarker compassMarker = default(CompassMarker); compassMarker.transform = val.transform; compassMarker.text = val.GetComponentInChildren<TMP_Text>(); compassMarker.worldAngle = angle; CompassMarker item = compassMarker; item.text.text = label; markers.Add(item); } private void UpdateMarkerPositions() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) foreach (CompassMarker marker in markers) { float num = Mathf.DeltaAngle(currentAngle, marker.worldAngle); if (Mathf.Abs(num) < maxVisibleAngle) { float num2 = num / maxVisibleAngle; Rect rect = ((Component)this).GetComponent<RectTransform>().rect; float num3 = num2 * (((Rect)(ref rect)).width / 2f); marker.transform.localPosition = new Vector3(num3, 0f, 0f); float num4 = 1f - Mathf.Abs(num) / maxVisibleAngle; marker.transform.localScale = Vector3.one * (0.7f + 0.3f * num4); ((Component)marker.transform).gameObject.SetActive(true); } else { ((Component)marker.transform).gameObject.SetActive(false); } } } } namespace RobinsDynamicCompass { [HarmonyPatch(typeof(EnergyUI))] public class EnergyUIPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(EnergyUI __instance) { InfiniteCompassHelper.CreateUI(((Component)__instance).gameObject); } } public class InfiniteCompassHelper : MonoBehaviour { public static void CreateUI(GameObject energy) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Compass", new Type[1] { typeof(RectTransform) }); val.transform.SetParent(energy.transform.parent); val.layer = energy.layer; RectTransform component = val.GetComponent<RectTransform>(); ((Transform)component).localPosition = new Vector3(0f, 160f, 0f); ((Transform)component).localScale = Vector3.one; ((Transform)component).localRotation = Quaternion.identity; component.anchorMin = new Vector2(0.5f, 1f); component.anchorMax = new Vector2(0.5f, 1f); component.anchoredPosition = new Vector2(0f, -25f); component.pivot = new Vector2(0.5f, 1f); component.sizeDelta = new Vector2(250f, 50f); EnergyUI component2 = energy.GetComponent<EnergyUI>(); TMP_FontAsset font = ((TMP_Text)component2.textEnergyMax).font; InfiniteCompass infiniteCompass = val.AddComponent<InfiniteCompass>(); infiniteCompass.CreateCompassMarkers(font); } } [BepInPlugin("ThatRobin3001.RobinsDynamicCompass", "RobinsDynamicCompass", "0.1.0")] public class RobinsDynamicCompass : BaseUnityPlugin { internal static RobinsDynamicCompass Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(typeof(EnergyUIPatch)); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }