Loot Topup
Loot safety net: guarantees a minimum valuable count on sparse maps, plus a watchdog that tops up loot if destroyed items would softlock the run. Respects no-loot mutators. Host-authoritative. By TheMorningStar.Loot Topup
Safety net for loot generation. Guarantees a minimum number of valuables on sparse maps, and a watchdog tops the level back up if enough loot gets destroyed that the haul goal stops being reachable. It never removes anything, only adds copies of the level's own valuables, and it skips no-loot mutators like Hunting Season. The host runs the logic.
By TheMorningStar.
For developers - detailed breakdown
v1.2.0: REPOLib-registered (modded) valuables now spawn through REPOLib 4.2.0's NetworkPrefabs.SpawnNetworkPrefab(PrefabRef, ...) instead of the removed string overload; base-game valuables keep the plain Photon Resources path, singleplayer uses a local Instantiate. Any template whose spawn fails (null return or exception) is blacklisted for the rest of the level and still counts toward the per-level spawn cap, so a bad prefab can't flood the log or retry forever.
