Decompiled source of Brawl Final Destination Arena Music Plus v1.0.0

Brawl_Final_Destination_Arena_Music_Plus.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Brawl_Final_Destination_Arena_Music_Plus.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TheShire_Mods")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Brawl_Final_Destination_Arena_Music_Plus")]
[assembly: AssemblyTitle("Brawl_Final_Destination_Arena_Music_Plus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Brawl_Final_Destination_Arena_Music_Plus
{
	[BepInPlugin("TheShire_Mods.Brawl_Final_Destination_Arena_Music_Plus", "Brawl_Final_Destination_Arena_Music_Plus", "1.0.0")]
	public class Brawl_Final_Destination_Arena_Music_Plus : BaseUnityPlugin
	{
		public static AudioClip[] final_destination = Array.Empty<AudioClip>();

		internal static Brawl_Final_Destination_Arena_Music_Plus Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_0036: Expected O, but got Unknown
			Logger.LogInfo((object)"Patcher for Arena Music Started...");
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll(typeof(ArenaPatch));
			Logger.LogInfo((object)"Loaded 1 patcher method for Arena Music");
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}
namespace Brawl_Final_Destination_Arena_Music_Plus.Patches
{
	[HarmonyPatch(typeof(Arena))]
	internal static class ArenaPatch
	{
		private static readonly AudioClip[] final_destination;

		static ArenaPatch()
		{
			final_destination = Array.Empty<AudioClip>();
			try
			{
				Brawl_Final_Destination_Arena_Music_Plus.Logger.LogInfo((object)"Loading final_destination music file...");
				string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "final_destination");
				if (File.Exists(text))
				{
					AssetBundle val = AssetBundle.LoadFromFile(text);
					if ((Object)(object)val != (Object)null)
					{
						final_destination = val.LoadAllAssets<AudioClip>();
						val.Unload(false);
						Brawl_Final_Destination_Arena_Music_Plus.Logger.LogInfo((object)"Loaded final_destination music file");
					}
					else
					{
						Brawl_Final_Destination_Arena_Music_Plus.Logger.LogError((object)"Failed to Load final_destination music file");
					}
				}
				else
				{
					Brawl_Final_Destination_Arena_Music_Plus.Logger.LogError((object)"Music File final_destination was not found");
				}
			}
			catch (Exception ex)
			{
				Brawl_Final_Destination_Arena_Music_Plus.Logger.LogError((object)("Failed to load final_destination music file: " + ex.Message));
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void LoadFinalDestionationMusic()
		{
			try
			{
				Arena.instance.soundArenaMusic.Sounds = final_destination;
				Brawl_Final_Destination_Arena_Music_Plus.Logger.LogInfo((object)"Patched Arena Music with final_destination");
			}
			catch (Exception ex)
			{
				Brawl_Final_Destination_Arena_Music_Plus.Logger.LogError((object)"Could not assign final_destination music file. Either assets failed to load or Arena components are missing.");
				Brawl_Final_Destination_Arena_Music_Plus.Logger.LogError((object)ex.Message);
			}
		}
	}
}