R.E.P.O.
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1.1.3
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Dependants

The Shatterling

Something in the level is listening for the sound of things breaking.

Every valuable you drop, clip, smash or throw costs you money. That money doesn't just disappear. It goes somewhere, and whatever it goes to gets bigger.

Keep your hands steady and you might never notice it. Get careless and it won't stay small for long, and it won't stay the same shape either. By the end it isn't scuttling any more.

If you do manage to put it down, it gives back some of what it took.

Good to know

  • It doesn't steal loot. It only takes what you break.
  • Anything that breaks counts. Yes, even the vase you threw at it.
  • It hears breakage from a long way off.
  • When the floor starts to glow, move.
  • Doorways are your friend. For a while.

Everyone in the lobby needs the mod, on the same version. Needs REPOLib.

Config

BepInEx/config/4b696e7473756769.Shatterling.cfg, or in game with REPOConfig. How often it turns up, how much it eats, how fast it moves, every attack and every volume are in there. The host's settings count. Debug keys are off by default.

Credits

  • Built from broken-up pottery, glass and a bust from Poly Haven (CC0).
  • Sounds made from CC0 recordings on Freesound, plus synthesised glass; the music is an original glass-harmonica piece.
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