MonsterRoulette
Casino wheel at every round start with real monster portraits: rolls a monster and a count (1-15), rare MEGA challenges. Synced in multiplayer.MonsterRoulette
Every round starts with a spin of fate. When a new level begins, a casino wheel appears on every player's screen. The first wheel picks a monster, the second picks how many (1-15). Then: Spawning in 3... 2... 1...
How it works
- Intro: a glass panel with a neon frame drops in, the wheels pop up, an alarm sounds.
- Monster wheel: real monster portraits sit on the segments. The light bulbs chase around the rim, and the pointer flaps on every peg. The wheel slows down with suspense and locks in with a mechanical clonk. The hub always shows the monster under the pointer.
- Count wheel: numbers 1-15 click by fast, then the wheel locks onto the final count.
- Reveal and countdown: screen shake and a red flash, then Spawning in 3... 2... 1.... Then the monsters arrive.
Portraits: the mod photographs every monster from the game's own 3D models while the level loads, in a hidden mini studio with its own camera and lights. Nothing is downloaded, and new monsters from game updates get a portrait automatically. If a model can't be photographed, a drawn badge is shown instead.
Only roulette monsters: in a roulette round the normal enemies of the level do not spawn (OnlyRouletteMonsters). Only what the wheel rolled comes for you.
Mega challenges (rare epic rolls)
- 1 in 15 (
MegaChallengeRarity): double monster roll. A second monster wheel appears, and two heavy monsters (tier 3 by default) come at once. - 1 in 10 (
ExtremeCountRarity): extreme count. The count lands in the top quarter of the range (e.g. 12-15). - During a mega challenge the frame glows red and gold, and the banner reads ⚠ ACHTUNG: MEGA-CHALLENGE AKTIVIERT! ⚠.
Multiplayer
The host decides everything: the event, the monster(s), the count and the mega rolls. Every client gets the result and plays it on Photon's server clock. Every player sees the wheels stop at the same moment. Every player needs the mod.
Config
Change everything in game with REPOConfig, or in your mod manager under Edit config. File: BepInEx/config/ThomasPlays.MonsterRoulette.cfg.
| Setting | Default | Description |
|---|---|---|
Enabled |
true | Turn the event on/off |
TriggerChancePercent |
100 | Chance that a level gets a roulette |
MinLevelsCompleted |
0 | Only start after this many completed levels |
StartDelaySeconds |
8 | Delay after the level start |
MinCount / MaxCount |
1 / 15 | Range of the count wheel |
MaxWheelSegments |
0 | Monsters on the wheel, 0 = all |
ExtraTurns |
4 | Full turns before a wheel stops |
IntroSeconds / MonsterSpinSeconds / CountSpinSeconds / RevealHoldSeconds / CountdownSeconds |
1.5 / 5 / 4 / 1.5 / 3 | Timing |
EnableMegaChallenges |
true | Allow the rare epic rolls |
MegaChallengeRarity |
15 | 1 in X: double monster roll |
ExtremeCountRarity |
10 | 1 in X: extreme count |
MegaChallengeMinTier |
3 | Minimum tier for the double roll |
MinSpawnDistanceFromPlayers |
18 | Minimum spawn distance (meters) |
DelayBetweenSpawns |
0.35 | Pause between two spawns |
AlertMonstersToPlayers |
true | New monsters go to a random player's position |
OnlyRouletteMonsters |
true | No normal enemies in a roulette round |
KeepMonstersSpawned |
true | Roulette monsters never despawn when they can't find a player |
AddModdedEnemies |
false | Also put enemies from other mods on the wheel (new vanilla monsters are always added) |
UIScale / SoundVolume |
1 / 0.35 | Personal, only for you |
[Monsters] |
1.5 / 1.0 / 0.7 | Weight per monster (tier 1/2/3). Higher = more often, 0 = never |
Every monster can be drawn in every round. New vanilla monsters get their own entry automatically.
/roulette in chat: the host can start a roulette by hand (good for testing).
Notes
- Group enemies such as Gnome or Bang spawn as a whole group per count.
- 15x Huntsman is possible. Good luck!
Dependencies
Deutsch (kurz)
Zu Beginn jedes Levels erscheint bei allen Spielern ein Casino-Glücksrad mit echten Monster-Porträts. Die Porträts fotografiert der Mod aus den 3D-Modellen des Spiels. Das erste Rad wählt das Monster, das zweite die Anzahl (1-15). Danach läuft ein Countdown, und die Monster spawnen. In dieser Runde spawnen nur die gedrehten Monster. Selten gibt es eine Mega-Challenge: 1/15 zwei schwere Monster, 1/10 eine extreme Anzahl. Der Host entscheidet, alle sehen dasselbe. Alles ist per REPOConfig einstellbar.
