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Decompiled source of MoreReviveHP v1.0.1
More Revive HP.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using More_Revive_HP.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("More Revive HP")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("More Revive HP")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("46ab4f67-24f2-4385-81cf-415d36226ff4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] [BepInPlugin("Tidaleus.MoreReviveHP", "More Revive HP", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string modGUID = "Tidaleus.MoreReviveHP"; public const string modName = "More Revive HP"; public const string modVersion = "1.0.1"; private readonly Harmony harmony = new Harmony("Tidaleus.MoreReviveHP"); private static Plugin Instance; private ConfigEntry<int> ExtraHealth; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Tidaleus.MoreReviveHP has loaded"); if ((Object)(object)Instance == (Object)null) { Instance = this; } ExtraHealth = ((BaseUnityPlugin)this).Config.Bind<int>("General", "ExtraHealth", 19, "Extra Health to add to the 1 you spawn with, therefore make this something 1 through 99."); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(PlayerAvatarPatch)); } public static int GetExtraHealth() { return Instance.ExtraHealth.Value; } } namespace More_Revive_HP.Patches; [HarmonyPatch(typeof(PlayerAvatar), "ReviveRPC")] internal class PlayerAvatarPatch { private static void Postfix(PlayerAvatar __instance, bool _revivedByTruck) { int extraHealth = Plugin.GetExtraHealth(); if (__instance.photonView.IsMine) { __instance.playerHealth.HealOther(extraHealth, true); } } }