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Decompiled source of BigNuke v1.0.1
BigNuke.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BigNuke")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BigNuke")] [assembly: AssemblyTitle("BigNuke")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Vortex.BigNuke { [BepInPlugin("Vortex.BigNuke", "BigNuke", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BigNuke : BaseUnityPlugin { private const string modUID = "Vortex.BigNuke"; private const string modName = "BigNuke"; private const string modVersion = "1.0.1"; public int explosionPlayerDamage = 100; public int explosionEnemyDamage = 500; public ConfigEntry<float> explosionRange; public ConfigEntry<int> maxHitCount; public ConfigEntry<int> minValue; public ConfigEntry<int> maxValue; internal static BigNuke instance; internal ManualLogSource logger = Logger.CreateLogSource("BigNuke"); internal static GameObject NukeModel; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Expected O, but got Unknown //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Expected O, but got Unknown //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Expected O, but got Unknown if ((Object)instance == (Object)null) { instance = this; } else { Object.Destroy((Object)this); } logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version}: Instance set."); explosionRange = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "Range", 5f, "The range of the explosion. (For comparison: explosive grenade range is 1)"); maxHitCount = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "Max Hit Count", 3, "The amount of heavy hits required to trigger the explosion. (0 means only explode on destroy)"); minValue = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "Min Nuke Sell Value", 8000, "The minimum value of the nuke when sold."); maxValue = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "Max Nuke Sell Value", 12000, "The maximum value of the nuke when sold."); logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version}: Config loaded."); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("BigNuke.dll".ToCharArray()); AssetBundle val = AssetBundle.LoadFromFile(location + "nuke"); if ((Object)val == (Object)null) { logger.LogError((object)"Failed to load asset bundle!"); return; } NukeModel = val.LoadAsset<GameObject>("Valuable Nuke"); if ((Object)NukeModel == (Object)null) { logger.LogError((object)"Failed to load model!"); return; } NukeValuable nukeValuable = NukeModel.AddComponent<NukeValuable>(); if ((Object)nukeValuable == (Object)null) { logger.LogError((object)"Failed to add NukeValuable component!"); return; } Valuables.RegisterValuable(NukeModel); logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version}: Nuke registered."); } } public class NukeValuable : Trap { private ParticleScriptExplosion particleScriptExplosion; private int HitCount; public Transform Center; public override void Start() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown PhysGrabObjectImpactDetector component = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); if ((Object)component == (Object)null) { BigNuke.instance.logger.LogError((object)"Failed to get PhysGrabObjectImpactDetector component!"); return; } Value val = ScriptableObject.CreateInstance<Value>(); val.valueMin = Math.Max(0, BigNuke.instance.minValue.Value); val.valueMax = Math.Max(val.valueMin, BigNuke.instance.maxValue.Value); ValuableObject component2 = ((Component)this).GetComponent<ValuableObject>(); if ((Object)component2 == (Object)null) { BigNuke.instance.logger.LogError((object)"Failed to get ValuableObject component!"); return; } component2.valuePreset = val; component.onBreakHeavy.AddListener(new UnityAction(PotentialExplode)); component.onDestroy.AddListener(new UnityAction(Explode)); ((Trap)this).Start(); particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>(); Center = ((Component)this).transform.Find("Object/Center"); } public void Explode() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) particleScriptExplosion.Spawn(Center.position, Math.Max(1f, BigNuke.instance.explosionRange.Value), BigNuke.instance.explosionPlayerDamage, BigNuke.instance.explosionEnemyDamage, 1f, false, false, 1f); } public void PotentialExplode() { if (base.isLocal && BigNuke.instance.maxHitCount.Value > 0) { if (HitCount >= BigNuke.instance.maxHitCount.Value - 1) { Explode(); } else { HitCount++; } } } } }