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CHANGELOG
Changelog
0.1.1
- The shop is now bloated and biiiggg and fulll
- Small chance for shop items to be found in the level.
0.1
- Replace depricated mods to support the Monster Update.
- Unfortunately late joiners can no longer join during the shop.
- Gun's and the rubber duck disabled in the shop to prevent damage.
- Upgrade price multiplier slightly increased.
0.0.4 - Mistake on previous ver
0.0.3
- Late joiners can now join in the shop in addition to the lobby between levels.
- Item use has been disabled in the shop and lobby as damage prevention wasn't server-wide.
0.0.2
- Swap increased player mod.
- Upgrade price slightly increased.
- Health pack price slightly decreased.
- Revive HP increased to 10 instead of 1.
- Truck heal increased a little.
0.0.1
Technical
- Increased player limit to 20.
- Players can join between games in the lobby.
- Logs have their own thread to help with lag.
Balancing
- Upgrades are applied to the whole team.
- Price of upgrades increased and scales with players.
- Price of health pack slightly reduced.
Gameplay
- No damage in item shop. Helps prevent annoying unwanted HP loss without ruining fun. (Plan to balance HP out more in future)
- Remove monster orb cap (Originally 3)
- Items bounce out of damage zones like heads. (Prevents loosing item for the round)