using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Tolga")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Dodge")]
[assembly: AssemblyTitle("Dodge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Dodge
{
[BepInPlugin("Tolga.Dodge", "Dodge", "1.0")]
public class Dodge : BaseUnityPlugin
{
internal float DodgeTapWindow = 0.25f;
internal float DodgeCooldown = 0.9f;
internal float DodgeEnergyCost = 15f;
internal float DodgeStrengthMultiplier = 2.2f;
internal float DodgeDuration = 0.3f;
private float _lastSprintTapTime = -999f;
private float _dodgeCooldownTimer;
internal static Dodge Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
TryHandleDodge();
}
private void TryHandleDodge()
{
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)PlayerController.instance == (Object)null || !Object.op_Implicit((Object)(object)LevelGenerator.Instance) || !LevelGenerator.Instance.Generated || SemiFunc.MenuLevel())
{
return;
}
PlayerController instance = PlayerController.instance;
if (_dodgeCooldownTimer > 0f)
{
_dodgeCooldownTimer -= Time.deltaTime;
}
Vector3 moveInput = default(Vector3);
((Vector3)(ref moveInput))..ctor(SemiFunc.InputMovementX(), 0f, SemiFunc.InputMovementY());
bool flag = ((Vector3)(ref moveInput)).sqrMagnitude > 0.01f;
if (SemiFunc.InputDown((InputKey)15))
{
float time = Time.time;
if (time - _lastSprintTapTime <= DodgeTapWindow && flag && _dodgeCooldownTimer <= 0f)
{
TryPerformDodge(instance, moveInput);
_lastSprintTapTime = -999f;
}
else
{
_lastSprintTapTime = time;
}
}
}
private void TryPerformDodge(PlayerController player, Vector3 moveInput)
{
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
if (player.InputDisableTimer > 0f)
{
Logger.LogDebug((object)"Dodge: Input disabled, cannot dodge.");
return;
}
if (!Object.op_Implicit((Object)(object)player.playerAvatarScript) || player.playerAvatarScript.isTumbling)
{
Logger.LogDebug((object)"Dodge: Player tumbling or avatar missing, cannot dodge.");
return;
}
if (player.EnergyCurrent < DodgeEnergyCost)
{
Logger.LogDebug((object)$"Dodge: Not enough energy ({player.EnergyCurrent:F1} < {DodgeEnergyCost:F1}).");
return;
}
Vector3 val;
if (((Vector3)(ref moveInput)).sqrMagnitude > 0.01f)
{
val = ((Component)player).transform.TransformDirection(((Vector3)(ref moveInput)).normalized);
}
else
{
Vector3 val2 = (Object.op_Implicit((Object)(object)player.cameraGameObject) ? player.cameraGameObject.transform.forward : ((Component)player).transform.forward);
val2.y = 0f;
if (((Vector3)(ref val2)).sqrMagnitude < 0.01f)
{
val2 = ((Component)player).transform.forward;
val2.y = 0f;
}
val = ((Vector3)(ref val2)).normalized;
}
float num = player.SprintSpeed * DodgeStrengthMultiplier;
player.MoveForce(val, num, DodgeDuration);
PlayerTumble tumble = player.playerAvatarScript.tumble;
if ((Object)(object)tumble != (Object)null)
{
tumble.TumbleRequest(true, false);
float num2 = num;
tumble.TumbleForce(val * num2);
}
else
{
Logger.LogDebug((object)"Dodge: Player has no tumble component; skipping roll visual.");
}
player.EnergyCurrent = Mathf.Max(0f, player.EnergyCurrent - DodgeEnergyCost);
_dodgeCooldownTimer = DodgeCooldown;
Logger.LogDebug((object)$"Dodge: Performed dodge. Dir={val}, Amount={num:F2}, Energy now={player.EnergyCurrent:F1}");
}
}
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
Dodge.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
Dodge.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
}