UboatBY-MedievalWeaponry icon

MedievalWeaponry

Mod adds 6 medieval weapons

By UboatBY
Last updated a day ago
Total downloads 2725
Total rating 0 
Categories Items Weapons
Dependency string UboatBY-MedievalWeaponry-1.6.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

Zehs-REPOLib-3.0.2 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 3.0.2

README

Description

Mod adds 6 new medieval weapons to the shop pool to be used during raids. No more new weapons planned, just balancing changes and support on bugs when needed.

Melee:

  • Mace
  • Spear
  • Axe

Ranged:

  • Musket
  • Crossbow
  • Flintlock Pistol

Weapons rundown

Mace: 70 damage, 8 second stun on hit, medium weight, very heavy stun, 12 battery charges. Cost: ~47k

Axe: 90 damage, 2.5 second stun on hit, medium weight, heavy stun, 10 battery charges. Cost: ~30k

Spear: 120 damage, 1.5 second stun on hit, light+ weight, medium stun, 8 battery charges. Cost: ~27k

Musket: 180 damage, 5 seconds stun on hit, medium+ weight, very heavy stun, 8 battery charges, time between shots 10 sec. Cost: ~43k

Crossbow: 120 damage, 2 seconds stun on hit, light weight, medium stun, 10 battery charges, time between shots 4 sec. Cost: ~43k

Flintlock: 120 damage, 4 seconds stun on hit, light weight, heavy stun, 5 battery charges, time between shots 8 sec. Cost: ~19k can be bought up to 2 times(may be buggy, message me if true, if not just have fun)

Your feedback and bugs

Message me on Repo Modding Discord(u511by)

Changes

1.6 version.

  • Nerf weapon price, new prices are in weapon rundown
  • Fix problem with melee weapons impact for physics(hit on non enemy types)
  • Change stun time for all weapons, 20-30% of stun time is lost
  • Add new weapon Flintlock pistol, 5 rounds pistol with heavy stun type, can be bought up to 2 times
  • Hide ingame guns trigger for Musket and Crossbow
  • Change physics for Spear, Mace and Axe to decrease amount of physics on weapon drop
  • Change swing calculation for Spear, now it will need more drag to deliver damage

Possible errors

Noticed it while testing with other mods, other repo bundle mods that adds weapon may provoke spawn error and cut some weapons from this mod fully. Sadly i can't fix it, because i don't know what exactly provoke this kinda of behaviour.

Some weapons may be deleted when buying vanilla and modded weapons, bug would affect only modded weapons.

Installation Guide

  • Download and install BepinEx to main folder of REPO
  • Run game to generate plugins folder in REPO/Bepinex folder
  • Place MedievalWeaponry.repobundle inside plugins folder, (game folder)/Bepinex/plugins

Special thanks to

3D artists and their models. All models are under Creative Commons Attribution license and were used in non commercial way.

  • Axe - em_kei on Sketchfab
  • Mace - FlukierJupiter on Sketchfab
  • Spear - Ol.0j_ on Sketchfab
  • Crossbow - Kingy on Sketchfab, model edited by Me
  • Musket - TastyTony on Sketchfab
  • Flintlock Pistol - RomarovArt on Sketchfab

As well, special thanks to many members of REPO modding Discord, for helping me to learning the ropes of Repo modding.