Mod adds 6 new medieval weapons to the shop pool to be used during raids. No more new weapons planned, just balancing changes and support on bugs when needed.
Melee:
Ranged:
Mace: 70 damage, 8 second stun on hit, medium weight, very heavy stun, 12 battery charges. Cost: ~47k
Axe: 90 damage, 2.5 second stun on hit, medium weight, heavy stun, 10 battery charges. Cost: ~30k
Spear: 120 damage, 1.5 second stun on hit, light+ weight, medium stun, 8 battery charges. Cost: ~27k
Musket: 180 damage, 5 seconds stun on hit, medium+ weight, very heavy stun, 8 battery charges, time between shots 10 sec. Cost: ~43k
Crossbow: 120 damage, 2 seconds stun on hit, light weight, medium stun, 10 battery charges, time between shots 4 sec. Cost: ~43k
Flintlock: 120 damage, 4 seconds stun on hit, light weight, heavy stun, 5 battery charges, time between shots 8 sec. Cost: ~19k can be bought up to 2 times(may be buggy, message me if true, if not just have fun)
Message me on Repo Modding Discord(u511by)
1.6 version.
Noticed it while testing with other mods, other repo bundle mods that adds weapon may provoke spawn error and cut some weapons from this mod fully. Sadly i can't fix it, because i don't know what exactly provoke this kinda of behaviour.
Some weapons may be deleted when buying vanilla and modded weapons, bug would affect only modded weapons.
3D artists and their models. All models are under Creative Commons Attribution license and were used in non commercial way.
As well, special thanks to many members of REPO modding Discord, for helping me to learning the ropes of Repo modding.