Decompiled source of AimDeltaFix v1.0.2

AimDeltaFix.dll

Decompiled 14 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Vippy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2+df50cb5dbf94897bebb976ade1036df3bab5a530")]
[assembly: AssemblyProduct("AimDeltaFix")]
[assembly: AssemblyTitle("AimDeltaFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AimDeltaFix
{
	[BepInPlugin("Vippy.AimDeltaFix", "AimDeltaFix", "1.0.2")]
	public class AimDeltaFix : BaseUnityPlugin
	{
		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Patch();
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}
	}
	[HarmonyPatch(typeof(CameraAim), "Update")]
	internal class CameraAimPatch
	{
		[CompilerGenerated]
		private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private MethodInfo <lerpMethod>5__1;

			private int <counter>5__2;

			private IEnumerator<CodeInstruction> <>s__3;

			private CodeInstruction <instruction>5__4;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Transpiler>d__0(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 3u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<lerpMethod>5__1 = null;
				<>s__3 = null;
				<instruction>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0119: Unknown result type (might be due to invalid IL or missing references)
				//IL_0123: Expected O, but got Unknown
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Expected O, but got Unknown
				//IL_00df: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<lerpMethod>5__1 = AccessTools.Method(typeof(Quaternion), "Lerp", (Type[])null, (Type[])null);
						<counter>5__2 = 0;
						<>s__3 = instructions.GetEnumerator();
						<>1__state = -3;
						goto IL_019b;
					case 1:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(CameraAim), "overrideAimSmoothTimer"));
						<>1__state = 2;
						return true;
					case 2:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(CameraAimPatch), "FixLerpFactor", (Type[])null, (Type[])null));
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						goto IL_0174;
					case 4:
						{
							<>1__state = -3;
							<instruction>5__4 = null;
							goto IL_019b;
						}
						IL_019b:
						if (<>s__3.MoveNext())
						{
							<instruction>5__4 = <>s__3.Current;
							if (CodeInstructionExtensions.Calls(<instruction>5__4, <lerpMethod>5__1))
							{
								<counter>5__2++;
								if (<counter>5__2 == 2)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
									<>1__state = 1;
									return true;
								}
							}
							goto IL_0174;
						}
						<>m__Finally1();
						<>s__3 = null;
						return false;
						IL_0174:
						<>2__current = <instruction>5__4;
						<>1__state = 4;
						return true;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>s__3 != null)
				{
					<>s__3.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<Transpiler>d__0 <Transpiler>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Transpiler>d__ = this;
				}
				else
				{
					<Transpiler>d__ = new <Transpiler>d__0(0);
				}
				<Transpiler>d__.instructions = <>3__instructions;
				return <Transpiler>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		[IteratorStateMachine(typeof(<Transpiler>d__0))]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Transpiler>d__0(-2)
			{
				<>3__instructions = instructions
			};
		}

		public static float FixLerpFactor(float t, float overrideAimSmoothTimer)
		{
			if (GameplayManager.instance.cameraSmoothing <= 0f && overrideAimSmoothTimer <= 0f)
			{
				return 1f;
			}
			return 1f - Mathf.Exp(0f - t);
		}
	}
}