
PourDecisions
A drinking game built into R.E.P.O. Die, get grabbed, smash a valuable, shoot a teammate, and someone owes a drink. Everyone's name shows their tally and the Taxman keeps the tab. Everyone installs it; the host sets the rules.Pour Decisions
Bad calls, worse hangovers.
A drinking game built into R.E.P.O. You still run the job, but now every bit of bad luck costs you. Die, get grabbed, smash a fat valuable, blow the quota, shoot a teammate, and somebody owes a drink. The Taxman keeps the tab and the whole crew can see who's falling behind.
Everyone in the lobby needs it installed. The host sets the rules.
Drink responsibly. If you'd rather play dry, set the unit word to "dare" or "push-up" in the config and it all works the same.
What costs you a drink
- You die. Take your hit. First death of the run stings a little extra.
- You smash a valuable. The bigger the money you just lost, the more you drink.
- Something knocks you over. Down you go, down it goes.
- The head-grabber gets you. Bagged.
- An enemy wakes up. Whole crew sips.
- You shoot or kill a teammate. Hit one of your own and you drink. Actually kill one and you finish your drink.
- You cash out. Everyone toasts the haul, bigger round if you beat the quota.
- The crew wipes. Everybody finishes.
Every one of these is a toggle with its own number. Four presets to pick from: Casual, Standard, Last Resort, and Custom.
Drink counts on names
Everyone's floating name shows their running tally: Bilbo (12 sips). If someone's not keeping up, you'll see what they still owe in red next to it, so the slow drinkers have nowhere to hide. The whole lobby sees the same numbers. It uses your unit word, and there's one toggle to switch it off.
The Taxman
He only talks in emoji, and he's your bartender now. Back at the truck he reads out everyone's tab, calls out whoever owes the most, and once a run he pulls up the crew's all-time death count so you can see who keeps dying the hardest. The more the crew drinks, the messier his messages get, slurring and trailing off. He never touches the haul or quota numbers, so you can always read what matters. Turn it off if you want a clean screen.
Drunk Semibots also start running their mouths on screen, and the drunker they get the worse it is, right down to ranting about whatever monster keeps killing them this run ("that thing's gotten me four times, we're rivals now"). Heaviest tab takes the crown on the results screen.
Settings
All of it lives in the in-game mod menu (REPOConfig). The host's settings are the ones that matter; everyone else just plays by the host's rules. Pick a preset, tweak any single rule, swap the drink word, move the overlay, or quiet the Taxman down.
There's also a small drink-responsibly notice on startup. It nudges a little harder if you've been at it a few days in a row. On by default, one toggle to turn off.
Compatibility
- R.E.P.O., host and clients (everyone installs it).
- Built on StatsCore, which it needs to run.
- Assumes one host for the run. If the host leaves mid-run the room falls apart anyway, and drinks don't carry across a host swap.
- Needs REPOConfig for the in-game settings.
- Plays fine with REPOLib mods; it registers nothing of its own.
Found a bug or want a new rule? Open an issue.