Vippy-REPOFidelity icon

REPOFidelity

HD graphics + ultrawide + FOV. DLSS, FSR, SMAA, FOV slider, 21:9 / 32:9 / 16:10 / 4:3 aspect-ratio support, shadow control, auto-benchmark. Drop-in REPO HD replacement. Auto-tuned presets, CPU/GPU-aware.

Last updated 2 weeks ago
Total downloads 41083
Total rating 5 
Categories Mods Tools Misc Client-side
Dependency string Vippy-REPOFidelity-1.6.3
Dependants 10 other packages depend on this package

This mod requires the following mods to function

nickklmao-MenuLib-2.5.1 icon
nickklmao-MenuLib

A library for creating UI!

Preferred version: 2.5.1
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

REPO Fidelity — HD Graphics & Performance Mod for R.E.P.O.

Better than REPO HD. Better than vanilla. Graphics overhaul that goes both ways — squeeze more FPS on potato PCs or push visuals on high-end rigs. Auto-detects your hardware and picks the best settings. Full in-game settings menu. DLSS, FSR, SMAA, shadow control, 21:9 / 32:9 / 16:10 / 4:3 aspect-ratio support, FOV slider, the works.

Replaces REPO HD. Everything it does, plus DLSS, auto-benchmark, CPU/GPU-aware tuning, performance optimizations, ultrawide / aspect-ratio fixes, and way more control. If you have REPO HD installed, remove it.

v1.6.3 — 16:10 / 4:3 / 5:4 aspect support. The same un-squashed world-view path that's been there for 21:9 / 32:9 since 1.6.0 now also kicks in for narrower-than-16:9 panels. If your monitor is 1920×1200, 1680×1050, or any 4:3 / 5:4 mode and the game was letterboxing top and bottom, that's gone. Plus a fix for the < > arrows on the in-game graphics sliders — clicks now register, they were silently dead before.

Vanilla vs REPO Fidelity

Environment

VanillaREPO Fidelity

Cleaner edges, better shadow quality, no more pixelated mess. Notice the grating detail and wall panels.

Up Close — Edges & Text

VanillaREPO Fidelity
VanillaREPO Fidelity

Hazard stripes, text, and fine geometry all render without the jagged staircase edges.

Lighting & Textures

VanillaREPO Fidelity
VanillaREPO Fidelity

Brickwork, candlelight, and shadow edges all sharpen up. Look at the wall texture and the base of the candle.

Object Detail

VanillaREPO Fidelity
VanillaREPO Fidelity

Surface detail on the vase and sharper edges on the clown figure. Shadows render properly instead of blocky artifacts.

Features

Upscaling & Anti-Aliasing

  • DLSS — NVIDIA AI upscaling. At 100% render scale, runs as DLAA (native-res AA)
  • FSR — AMD temporal upscaling, works on any GPU including Linux/Proton
  • SMAA — sharp edge-based AA, no ghosting, works everywhere
  • CAS sharpening — adjustable post-upscale sharpening

Quality Settings

  • Shadow quality (Low through Ultra) and shadow distance (5–200m)
  • Light render distance (vanilla caps around 30m)
  • LOD bias, anisotropic filtering, texture quality
  • Pixel light count (1–16 per object)
  • Fog distance, draw distance
  • Post-processing toggles (motion blur, chromatic aberration, lens distortion, film grain, bloom)

Performance Optimizations

  • Shadow budget — limits nearby shadow casters by distance, with smooth fade transitions. Prevents item-heavy scenes from tanking FPS
  • Tiered shadow resolution — scales shadow map size by light importance instead of one-size-fits-all 4K maps
  • Shadow cascades for directional lights — proper cascade distribution instead of a single shadow map stretched over the full distance
  • Kills shadows on zero-intensity lights (free FPS, zero visual impact)
  • GPU instancing on all materials (fewer draw calls)
  • Cached physics queries (less garbage collection pressure)
  • Disables unnecessary shadows on explosions, particle effects, animated lights
  • CPU patches: EnemyDirector loop throttling, NonAlloc physics replacements, SemiFunc result caching, PhysGrabObject iteration fix, LightManager allocation-free cleanup
  • CPU patches auto-enable based on frame time — active when your system needs them, dormant when it doesn't
  • All optimizations scale with preset — Ultra keeps full visual quality

Ultrawide & Field of View

  • Full aspect-ratio support — 21:9, 32:9, 16:10, 4:3, 5:4 — world view fills the full screen instead of being squashed into a centered 16:9 box. Wider panels lose the side letterbox; narrower panels lose the top/bottom letterbox. Post-processing (vignette, bloom, screen flashes) extends across the full aspect, HUD positioning untouched so other mods that hook the UI hierarchy still work
  • Aspect-aware default FOV — 16:9 stays at vanilla, 21:9 lerps up to ~80°, 32:9 hits 90°. 16:10 and narrower keep vanilla FOV (already covers what HOR+ shows). Slider override (0–110°) wins when set
  • Vertical FOV slider with smooth animation between values
  • Title-screen polish on ultrawide — menu camera narrows to hide the world edge past the truck, fog tightens to keep distant scene assets fading inside fog rather than popping at the rolling-treadmill despawn line
  • F10 vanilla 16:9 compare view for side-by-side comparison without losing your saved resolution
  • Resolution dropdown lists native-aspect modes plus synthesized 50/67/75/83% downscales so 21:9 / 32:9 panels aren't stuck with two or three Windows-reported entries

Smart Auto-Benchmark

  • Runs on first launch, stores results in autotune.json — separate from your settings
  • Re-runs automatically when the mod updates or your hardware/resolution changes
  • Detects CPU vs GPU bottleneck — won't waste visual quality on settings that can't help
  • "Auto" preset uses the benchmarked profile. Other presets are never touched by auto-tune.
  • Re-run manually anytime from the settings menu

Presets

All presets adapt to your hardware. CPU-bound machines keep 100% render scale since dropping resolution wouldn't help FPS anyway. Potato through Medium use the game's native render system with zero pipeline overhead — upscalers only activate at High and above.

Preset Render Scale AA Shadows Target
Auto Benchmarked Benchmarked Benchmarked Auto-tuned for your hardware. Re-runs on mod update or hardware change
Potato 50% Off Low / 10m Faster than vanilla. Cuts everything for max FPS
Low 50% SMAA Low / 20m Near-vanilla FPS with cleaner image
Medium 75% SMAA Med / 30m Big visual upgrade, no upscaler overhead
High 75–100% DLSS/FSR High / 85m Premium. Upscaler handles AA
Ultra 100% DLAA/FSR Ultra / 150m Maxed everything
Custom Any Any Any Tweak individually. Per-setting perf toggles

Settings

Replaces the game's Graphics page. All vanilla display settings (window mode, VSync, max FPS, gamma) plus every mod setting. Preset selector or go Custom.

Setting Range Default Description
Preset Auto–Custom Auto Quality level. Auto uses benchmarked profile
Upscaler DLSS / FSR / Off Auto DLSS on NVIDIA, FSR on AMD/Intel, Off if CPU-bound
Resolution Monitor-specific Native Output resolution. Filtered to your aspect ratio
Render Scale 33–100% 100% Internal resolution before upscaling to selected resolution
Anti-Aliasing SMAA / FXAA / Off SMAA Post-process AA (disabled when upscaler provides AA)
Shadow Quality Off / Low / Med / High / Ultra Varies Shadow map resolution
Shadow Distance 5–200m Varies Max shadow render distance
Shadow Limit 0–50 Varies Max nearby shadows. 0 = unlimited. Closest lights get priority
Pixel Lights 1–16 Varies Per-object dynamic lights
LOD Bias 0.5–4.0 Varies Level of detail distance
Texture Quality Full Full Locked to full — R.E.P.O.'s textures are too small for mip reduction to matter
Anisotropic Filtering Off / 4x / 8x / 16x 8x Texture sharpness at angles
Light Distance 10–100m 50m Max light render range
Fog Distance 0.3–1.1x 1.0x Fog end distance multiplier. Below 1.0x pulls the fog wall in for extra savings
Vertical FOV 0–110° 0 (auto) Camera FOV. 0 picks an aspect-aware default (vanilla on 16:9, ~80° on 21:9, 90° on 32:9). Any non-zero value overrides
Ultra-Wide UI Fix On / Off On Fills the screen with the world view on aspects above 16:9. Toggle off to keep vanilla 16:9 letterbox
Mod Toggle Key F5–F10 F10 Disables mod entirely for vanilla comparison

F10 (configurable) toggles the entire mod off for vanilla comparison — everything reverts including performance optimizations.

F11 toggles the performance optimization layer on and off. Unlike F10, the visual layer (upscaler, AA, shadow quality) stays active — only the per-frame hacks (tiny renderer culls, shadow budget, CPU patches, etc.) revert to vanilla.

F9 runs the cost probe — a ~90s sweep that measures per-marker frame cost, per-camera render time, scene composition, and a preset × fog × upscaler comparison matrix normalized to Ultra + DLAA + fog 1.0×. Writes frame_cost.txt and copies the report to the clipboard. Off by default — enable F9 Cost Probe in the Graphics menu to arm it.

Installation

  1. Install BepInEx 5
  2. Install MenuLib for the settings UI
  3. Drop this mod in BepInEx/plugins/
  4. Launch — benchmark runs automatically on first level

DLSS DLL is bundled. No extra downloads.

Coming from REPO HD?

Remove it. REPO Fidelity does everything REPO HD does:

  • Removes pixelation / upscales to native
  • Anti-aliasing (SMAA, plus DLSS/DLAA for NVIDIA)
  • Extraction point flicker fix
  • Plus: DLSS upscaling, auto-benchmark, CPU-aware tuning, shadow optimization, full settings menu, performance presets, 15+ configurable quality settings

Compatibility

  • Works alongside most mods — only conflicts with other render pipeline mods
  • MenuLib required for settings UI (soft dependency — mod works without it)
  • Singleplayer and multiplayer
  • Windows and Linux (Proton)

Known Issues

  • Switching presets rapidly can briefly flash a black frame

Report bugs on GitHub.


Contact

Purpose Where
Bug reports & suggestions GitHub Issues
R.E.P.O. Modding community Discord
Ko-Fi