ShrinkerGun
Shrink ray gun for REPO. Shrink enemies, valuables, items, and players. Tiny squeaky enemies become grabbable. Vanilla+ active shrink mod. Pairs with SylhShrinkerCartPlus, ScaleInCart, and any shrinker cart.
| Last updated | a day ago |
| Total downloads | 13570 |
| Total rating | 7 |
| Categories | Items Weapons Client-side Server-side |
| Dependency string | Vippy-ShrinkerGun-0.4.1 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Vippy-ScalerCore
Scaling library for REPO mod developers. Required by ShrinkerGun. Handles physics, audio, NavMesh, animation, and multiplayer sync for shrink and grow mods. API for building shrink rays and shrinker mods.
Preferred version: 0.4.1README
ShrinkerGun: COMPRESSOR
A shrink ray you can buy in the shop. Shoot anything to shrink it — shoot it again to restore it.
Enemies, valuables, items, players -- if you can hit it, you can shrink it.
What happens when you shrink stuff
Enemies get tiny, squeaky, and mostly harmless. They still chase you, but their damage and speed drop with their size. Their grab force goes to zero — pick them up and throw them.
Valuables shrink for easy transport. No more struggling with oversized items through doorways — shrink it and toss it in the cart. They stay small until they take damage, so carry them carefully.
Drop it too hard and it pops back to full size:
Players can shrink each other. Tiny players get squeaky voices, big anime eyes, and adjusted camera so it actually feels right. Walk under doors you'd normally crouch through. Take damage to pop back.
Carts, cart cannons, and cart lasers become pocketable when shrunken. Shrink one, press an inventory key, stash it. Pull it out later — still tiny. Shoot it again and it's full size on the ground.
Items shrink too. Grenades get smaller explosions. Orbs get smaller radius. Even doors. Why not.
Works great with cart mods
Already using ScaleInCart or SylhShrinkerCartPlus? The COMPRESSOR handles everything those don't — enemies, players, doors, stuff that hasn't reached the cart yet. They work fine together.
- Shrink a valuable before you pick it up — carry it through tight corridors
- Shrink an enemy mid-chase and punt it across the room
- Shrink your friend for laughs (squeaky voice and everything)
- Shrink the extraction haul early so you're not fumbling at the truck
- Pocket a shrunken cart for later
Balance
It costs a weapon slot and uses ammo. Everything has counterplay:
| What you shrink | What keeps it fair |
|---|---|
| Enemies | Auto-restore after 2 minutes. Still fight back at reduced damage. |
| Valuables | Pop back to full size if you drop them too hard. |
| Players | Take any damage to restore. |
| Carts/items | Shrunken players can't pocket shrunken items — the cart drops if you get shrunk too. |
Configuration
Hardcoded defaults:
| Behavior | Value |
|---|---|
| Scale factor | 40% of original size |
| Enemy restore | 2 minutes |
| Valuable restore | Permanent (until damaged) |
| Item restore | Permanent (until toggled) |
| Player restore | Permanent (until damaged) |
| Enemy damage | Scales with size (40%) |
| Enemy speed | 75% |
ScalerCore has one extra setting in ScalerCore.cfg:
| Setting | Default | What it does |
|---|---|---|
| ShrinkChallengeMode | false | Everyone starts shrunken. Guns temporarily grow you. Damage shrinks you back. |
Multiplayer
All players need ShrinkerGun and ScalerCore installed. Everything syncs over Photon RPCs, including late-join.
Known Issues
- Loom (Shadow) arms may look off while shrunken (cosmetic — attack distance still scales)
- Some untested enemy types may float or clip slightly while shrunken
Report bugs on the GitHub issues page.
Dependencies
- BepInEx 5 (5.4.2100+)
- REPOLib (3.0.3+)
- ScalerCore (0.4.1+)
Credits
Made by Vippy. ScalerCore is the scaling engine under the hood — open source if you want to build your own shrink/grow mod.