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ShrinkerGun
Shrink ray gun for REPO. Shrink enemies, valuables, items, and players. Tiny squeaky enemies become grabbable. Vanilla+ active shrink mod. Pairs with SylhShrinkerCartPlus, ScaleInCart, and any shrinker cart.
CHANGELOG
Changelog
0.4.4
- Fixed: Non-host clients could trigger scale/restore logic directly, causing desyncs
- Updated: Requires ScalerCore 0.4.4
0.4.3
- New:
LevelCollapsesetting (Chaos section) — shoot the map with the shrink gun. Auto = April 1st only, On = always, Off = never. - Moved:
ShrinkChallengeModeand all user-facing settings now live here - Fixed: Map collapse audio respects master volume
- Fixed: Pocketed item icons no longer disappear after level transitions
- Fixed: Camera glitch effect fills the full screen while shrunken
- Improved: Pocketed items generate icons at runtime (no more embedded PNGs)
- Improved: Map collapse crush feels heavier — FOV slam, shake, and a brief hold before death
- Improved: Map collapse enemies are slightly faster instead of comically fast
- Updated: Requires ScalerCore 0.4.3
0.4.2
- Bumped ScalerCore dependency to 0.4.2
0.4.1
- New: Shrunken items that aren't normally pocketable (carts, cart cannon, cart laser, tracker) can now be pocketed
- New: Shrunken players can't pocket shrunken items — pocketed ones drop if you get shrunk
- New: Shrunken items show as smaller dots on the map
- Fixed: Shrunken players can no longer wall-jump infinitely
- Fixed: Shrink Challenge mode works properly on clients and in singleplayer
- Fixed: Shrink Challenge mode no longer fires in the lobby
- Fixed: Shrink Challenge mode config toggles instantly in the lobby
- Fixed: Camera clipping through walls at shrunken size reduced
- Fixed: Items stay shrunken permanently until shot again (was 5 minutes)
- Improved: Enemy speed while shrunken is 75% (was 65%)
- Improved: F9 toggles shrink/unshrink (debug key, single key instead of two)
- Improved: Inventory icons for cart, cart cannon, and cart laser
- Improved: Cleaned up logging
- Updated: Requires ScalerCore 0.4.1
0.4.0
- Fixed: Shrunken objects now appear correctly on non-host clients (was showing full size due to missing RPC data)
- Fixed: Shrunken player mesh no longer freezes in place on the host's screen
- Fixed: Late-joining players see correct shrunken sizes
- Fixed: Players no longer revert when someone jumps or tumbles into them — only real damage triggers bonk
- Fixed: Debug key toggle now reads live from config, no restart needed
- Fixed: Configuration section in README now shows correct values
- Updated: Requires ScalerCore 0.4.0
0.3.0
- Updated: Requires ScalerCore 0.3.0 with major enemy scaling improvements
- Fixed: HeartHugger visual alignment and gas pull distance
- Fixed: Birthday Boy balloons now shrink with the enemy
- Fixed: Enemies no longer respawn shrunken after being killed while scaled
- Fixed: Single doors break off cleanly instead of floating
- Fixed: Loom attack distance now scales properly
- Improved: Replaced most internal reflection with publicizer for better performance
0.2.0
- Updated: Dependency list
- Updated: Version number to be more dynamic
0.1.1
- Fixed: Missing the correct repobundle
0.1.0
Initial early access release.