Vippy-ShrinkerGun icon

ShrinkerGun

Shrink ray gun for REPO. Shrink enemies, valuables, items, and players. Tiny squeaky enemies become grabbable. Vanilla+ active shrink mod. Pairs with SylhShrinkerCartPlus, ScaleInCart, and any shrinker cart.

CHANGELOG

Changelog

0.4.1

  • New: Shrunken items that aren't normally pocketable (carts, cart cannon, cart laser, tracker) can now be pocketed
  • New: Shrunken players can't pocket shrunken items — pocketed ones drop if you get shrunk
  • New: Shrunken items show as smaller dots on the map
  • Fixed: Shrunken players can no longer wall-jump infinitely
  • Fixed: Shrink Challenge mode works properly on clients and in singleplayer
  • Fixed: Shrink Challenge mode no longer fires in the lobby
  • Fixed: Shrink Challenge mode config toggles instantly in the lobby
  • Fixed: Camera clipping through walls at shrunken size reduced
  • Fixed: Items stay shrunken permanently until shot again (was 5 minutes)
  • Improved: Enemy speed while shrunken is 75% (was 65%)
  • Improved: F9 toggles shrink/unshrink (debug key, single key instead of two)
  • Improved: Inventory icons for cart, cart cannon, and cart laser
  • Improved: Cleaned up logging
  • Updated: Requires ScalerCore 0.4.1

0.4.0

  • Fixed: Shrunken objects now appear correctly on non-host clients (was showing full size due to missing RPC data)
  • Fixed: Shrunken player mesh no longer freezes in place on the host's screen
  • Fixed: Late-joining players see correct shrunken sizes
  • Fixed: Players no longer revert when someone jumps or tumbles into them — only real damage triggers bonk
  • Fixed: Debug key toggle now reads live from config, no restart needed
  • Fixed: Configuration section in README now shows correct values
  • Updated: Requires ScalerCore 0.4.0

0.3.0

  • Updated: Requires ScalerCore 0.3.0 with major enemy scaling improvements
  • Fixed: HeartHugger visual alignment and gas pull distance
  • Fixed: Birthday Boy balloons now shrink with the enemy
  • Fixed: Enemies no longer respawn shrunken after being killed while scaled
  • Fixed: Single doors break off cleanly instead of floating
  • Fixed: Loom attack distance now scales properly
  • Improved: Replaced most internal reflection with publicizer for better performance

0.2.0

  • Updated: Dependency list
  • Updated: Version number to be more dynamic

0.1.1

  • Fixed: Missing the correct repobundle

0.1.0

Initial early access release.