UpgradesInLevels
Upgrades can rarely spawn on empty valuable spots in levels. Cheaper upgrades are more common. Chance is configurable. Host-only.UpgradesInLevels
Upgrades can now be found while exploring levels.

After the game places its valuables, every empty valuable spot has a small chance to receive a random upgrade. Valuables are never removed: upgrades are added on top.
- Any upgrade from the vanilla shop can appear, except Map Player Count (it does not stack).
- Cheaper upgrades are more common: the chance of each upgrade is inversely proportional to its base shop price.
- Upgrades work exactly like the ones bought in the shop.
- Only regular levels are affected (not the shop, lobby, truck or arena).
Multiplayer
Host-only. Only the host needs this mod; other players see and use the upgrades without it.
Configuration
BepInEx/config/UpgradesInLevels.cfg (created on first launch, editable from your mod manager):
| Setting | Default | Description |
|---|---|---|
SpawnChancePercent |
2 |
Chance (0–100 %) for each empty valuable spot to get an upgrade. |
Out-of-range values are clamped and a warning is written to the BepInEx log.
