R.E.P.O.
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
440
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0
Size
51KB
Dependants

REPO Ultrawide

True ultrawide / non-16:9 rendering for R.E.P.O.

REPO renders the gameplay camera into a fixed-aspect RenderTexture and displays it through a 16:9 UI element, letterboxing anything wider. This plugin rewires that render target at runtime to match your screen, then stretches the displaying RawImage to fill the canvas.

Result: true ultrawide FOV (wider horizontal view, no black bars on 21:9 / 32:9 / 48:9 displays).

What it doesn't do

REPO's own HUD canvas — dollar counter, compass, health, level-intro overlay, pause menu — is anchored for a 16:9 reference resolution. Those elements stay at their 16:9 positions; on ultrawide you'll see empty space alongside them. Re-anchoring each HUD element is a separate, much larger patch this mod doesn't attempt.

The 3D world renders correctly. Just the in-game UI doesn't reposition.

Config

BepInEx/config/com.wearebonkers.repouw.cfg:

Key Default Notes
Enabled true Master toggle.
ToggleKey F2 Press in-game to flip Enabled.
QualityScale 1.0 Render resolution as a fraction of native. 1.0 = native, 0.5 = half resolution. REPO's in-game Render Size dropdown maps Small → 0.5×, Medium → 0.75×, Large → this value.

Notes

  • REPO's "Render Size" video setting still works as a quality knob with this enabled.
  • If REPO renames its render-texture controller in a future patch, the plugin silently no-ops instead of crashing.
  • Toggling the mod off cleanly restores REPO's original 16:9 setup — every value the plugin overwrites is saved on first apply.
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