REPOUW
True ultrawide / non-16:9 rendering for REPO. Resizes the gameplay RenderTexture to match your screen aspect for proper FOV on 21:9 / 32:9 / 48:9. Press F2 to toggle. Note: the in-game HUD stays at its 16:9 anchors.REPO Ultrawide
True ultrawide / non-16:9 rendering for R.E.P.O.
REPO renders the gameplay camera into a fixed-aspect RenderTexture and
displays it through a 16:9 UI element, letterboxing anything wider. This
plugin rewires that render target at runtime to match your screen, then
stretches the displaying RawImage to fill the canvas.
Result: true ultrawide FOV (wider horizontal view, no black bars on 21:9 / 32:9 / 48:9 displays).
What it doesn't do
REPO's own HUD canvas — dollar counter, compass, health, level-intro overlay, pause menu — is anchored for a 16:9 reference resolution. Those elements stay at their 16:9 positions; on ultrawide you'll see empty space alongside them. Re-anchoring each HUD element is a separate, much larger patch this mod doesn't attempt.
The 3D world renders correctly. Just the in-game UI doesn't reposition.
Config
BepInEx/config/com.wearebonkers.repouw.cfg:
| Key | Default | Notes |
|---|---|---|
Enabled |
true |
Master toggle. |
ToggleKey |
F2 |
Press in-game to flip Enabled. |
QualityScale |
1.0 |
Render resolution as a fraction of native. 1.0 = native, 0.5 = half resolution. REPO's in-game Render Size dropdown maps Small → 0.5×, Medium → 0.75×, Large → this value. |
Notes
- REPO's "Render Size" video setting still works as a quality knob with this enabled.
- If REPO renames its render-texture controller in a future patch, the plugin silently no-ops instead of crashing.
- Toggling the mod off cleanly restores REPO's original 16:9 setup — every value the plugin overwrites is saved on first apply.
