Decompiled source of Upgrade Divider v2 v1.0.3

UpgradeDivider_v2.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UpgradeDivider_v2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UpgradeDivider_v2")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2d029eda-0817-4eb6-9d03-35546a027fac")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CoopUpgradeDivider;

[BepInPlugin("com.yourname.repo.upgradedivider", "Co-op Upgrade Divider", "2.2.0")]
public class CoopUpgradeDividerPlugin : BaseUnityPlugin
{
	internal static int PlayerCount => (!((Object)(object)GameDirector.instance != (Object)null)) ? 1 : Mathf.Max(1, GameDirector.instance.PlayerList.Count);

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		((BaseUnityPlugin)this).Logger.LogInfo((object)"✅ Co-op Upgrade Divider loaded");
		Harmony val = new Harmony("com.yourname.repo.upgradedivider");
		val.PatchAll();
	}
}
[HarmonyPatch(typeof(ShopManager), "GetAllItemsFromStatsManager")]
public static class ShopUpgradeDividerPatch
{
	private static void Postfix(ShopManager __instance)
	{
		int playerCount = CoopUpgradeDividerPlugin.PlayerCount;
		if (playerCount <= 1)
		{
			return;
		}
		foreach (Item potentialItemUpgrade in __instance.potentialItemUpgrades)
		{
			if (!((Object)(object)potentialItemUpgrade?.value == (Object)null))
			{
				float valueMax = potentialItemUpgrade.value.valueMax;
				float num = Mathf.Ceil(valueMax / (float)playerCount);
				potentialItemUpgrade.value.valueMax = Mathf.Max(1f, num);
			}
		}
		Debug.Log((object)$"[UpgradeDivider] Applied upgrade divider for {playerCount} players");
	}
}