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Decompiled source of Upgrade Divider v2 v1.0.3
UpgradeDivider_v2.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("UpgradeDivider_v2")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UpgradeDivider_v2")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2d029eda-0817-4eb6-9d03-35546a027fac")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace CoopUpgradeDivider; [BepInPlugin("com.yourname.repo.upgradedivider", "Co-op Upgrade Divider", "2.2.0")] public class CoopUpgradeDividerPlugin : BaseUnityPlugin { internal static int PlayerCount => (!((Object)(object)GameDirector.instance != (Object)null)) ? 1 : Mathf.Max(1, GameDirector.instance.PlayerList.Count); private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"✅ Co-op Upgrade Divider loaded"); Harmony val = new Harmony("com.yourname.repo.upgradedivider"); val.PatchAll(); } } [HarmonyPatch(typeof(ShopManager), "GetAllItemsFromStatsManager")] public static class ShopUpgradeDividerPatch { private static void Postfix(ShopManager __instance) { int playerCount = CoopUpgradeDividerPlugin.PlayerCount; if (playerCount <= 1) { return; } foreach (Item potentialItemUpgrade in __instance.potentialItemUpgrades) { if (!((Object)(object)potentialItemUpgrade?.value == (Object)null)) { float valueMax = potentialItemUpgrade.value.valueMax; float num = Mathf.Ceil(valueMax / (float)playerCount); potentialItemUpgrade.value.valueMax = Mathf.Max(1f, num); } } Debug.Log((object)$"[UpgradeDivider] Applied upgrade divider for {playerCount} players"); } }