Decompiled source of AmericanHuntsman v1.0.1

AmericanHuntsman.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using Unity.VisualScripting;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Xepos")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AmericanHuntsman")]
[assembly: AssemblyTitle("AmericanHuntsman")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AmericanHuntsman
{
	[BepInPlugin("Xepos.AmericanHuntsman", "AmericanHuntsman", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class AmericanHuntsman : BaseUnityPlugin
	{
		internal ConfigEntry<bool> useRedWhiteBlue;

		internal ConfigEntry<bool> useUsa;

		internal ConfigEntry<float> soundVolume;

		internal static AmericanHuntsman Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		internal AudioClip[] AmericanAudios { get; private set; } = Array.Empty<AudioClip>();


		private void Awake()
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "americanhuntsman");
			useUsa = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "Eagle and Gunfire", true, "Use the Eagle and Gunfire sound effect");
			useRedWhiteBlue = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "Red White Blue", true, "Use the Red White and Blue sound effect");
			soundVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Sounds", "Volume", 1f, new ConfigDescription("Volume", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 1f), Array.Empty<object>()));
			BundleLoader.LoadBundle(text, (Action<AssetBundle>)delegate(AssetBundle assetBundle)
			{
				//IL_008e: Unknown result type (might be due to invalid IL or missing references)
				List<AudioClip> list = new List<AudioClip>();
				AudioClip val = assetBundle.LoadAsset<AudioClip>("usa");
				if (useUsa.Value && Object.op_Implicit((Object)(object)val))
				{
					Logger.LogInfo((object)"Loaded Eagle and Gunfire audio");
					list.Add(val);
				}
				AudioClip val2 = assetBundle.LoadAsset<AudioClip>("redwhiteblue");
				if (useRedWhiteBlue.Value && Object.op_Implicit((Object)(object)val2))
				{
					Logger.LogInfo((object)"Loaded Red White Blue audio");
					list.Add(val2);
				}
				if (list.Count > 0)
				{
					AmericanAudios = list.ToArray();
				}
				new Harmony("Xepos-AmericanHuntsman").PatchAll();
			}, false);
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}
namespace AmericanHuntsman.Patches
{
	[HarmonyPatch(typeof(EnemyHunterAnim), "AimStart")]
	internal class EnemyHunterAnimPatch
	{
		private static readonly Sound americanSound = new Sound();

		private static void Postfix(EnemyHunterAnim __instance)
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			AudioSource val = ((Component)((Component)__instance).transform).GetComponent<AudioSource>();
			if ((Object)(object)val == (Object)null)
			{
				val = ComponentHolderProtocol.AddComponent<AudioSource>((Object)(object)((Component)__instance).transform);
				((Behaviour)val).enabled = true;
				AmericanHuntsman.Logger.LogInfo((object)"Applied American audio");
				if (AmericanHuntsman.Instance.AmericanAudios.Length != 0)
				{
					val.clip = AmericanHuntsman.Instance.AmericanAudios[0];
				}
			}
			americanSound.Source = val;
			americanSound.Sounds = AmericanHuntsman.Instance.AmericanAudios;
			americanSound.Type = (AudioType)9;
			americanSound.Volume = AmericanHuntsman.Instance.soundVolume.Value;
			americanSound.VolumeRandom = 0.05f;
			americanSound.Pitch = 1f;
			americanSound.SpatialBlend = 1f;
			americanSound.Doppler = 1f;
			americanSound.ReverbMix = 1f;
			americanSound.FalloffMultiplier = 1f;
			americanSound.OffscreenVolume = 1f;
			americanSound.OffscreenFalloff = 1f;
			if (AmericanHuntsman.Instance.AmericanAudios.Length != 0)
			{
				Vector3 position = ((Component)__instance).transform.position;
				Sound obj = americanSound;
				if (obj != null)
				{
					obj.Play(position, 1f, 1f, 1f, 1f);
				}
			}
		}
	}
}