Updated how the Birthday boy's balloon cosmetic color is applied, using the ingame color system instead of a custom color system.
Updated mesh cosmetics custom types
Updated the custom types (shape condition) of some mesh cosmetics.
1.1.1
Updated to the balloon use the other ingame colors
Updated the Birthday Boy's balloon cosmetic to use the other ingame colors (or custom ones) instead of just the default red color.
1.1.0
Added — reactive behaviours & spring physics
Bomb & dynamite pulse: Bang's bomb (bodywear top) and dynamite (body bottom) now "breathe", smoothly growing and shrinking in place. Configurable speed and strength.
Popping balloon: Birthday Boy's balloon (bodywear top) takes damage as you get hit — once it reaches enough hits or accumulated damage it pops with a sound, then re-inflates after a short delay. Pops stay in sync across players in multiplayer. Hits-to-pop, damage-to-pop, respawn and re-inflate times are all configurable.
Spring (jiggle) physics: added spring/jiggle physics to dangly cosmetics across many monsters, so they sway and bounce with your movement.
1.0.3
Added custom types
Added custom types (shape condition) to some cosmetics.
1.0.2
Added new cosmetic
Added the bodytop ballon cosmetic.
1.0.1
Fix - Monster Ingame names
Cosmetic names now match the in-game names of the monsters they are based on - not the internal code-based names.
1.0.0
Initial release
Adds 68 monster-themed cosmetics to the vanilla R.E.P.O. cosmetics menu.
Cosmetics from the game's own enemy meshes across 22 monsters — hats, bodywear, shoes and body meshes.