R.E.P.O.
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Xuaun-MonsterCosmetics-1.1.3
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Changelog

v1.1.3

  • Updated README.md (with images)

1.1.2

Updated balloon color

  • Updated how the Birthday boy's balloon cosmetic color is applied, using the ingame color system instead of a custom color system.

Updated mesh cosmetics custom types

  • Updated the custom types (shape condition) of some mesh cosmetics.

1.1.1

Updated to the balloon use the other ingame colors

  • Updated the Birthday Boy's balloon cosmetic to use the other ingame colors (or custom ones) instead of just the default red color.

1.1.0

Added — reactive behaviours & spring physics

  • Bomb & dynamite pulse: Bang's bomb (bodywear top) and dynamite (body bottom) now "breathe", smoothly growing and shrinking in place. Configurable speed and strength.
  • Popping balloon: Birthday Boy's balloon (bodywear top) takes damage as you get hit — once it reaches enough hits or accumulated damage it pops with a sound, then re-inflates after a short delay. Pops stay in sync across players in multiplayer. Hits-to-pop, damage-to-pop, respawn and re-inflate times are all configurable.
  • Spring (jiggle) physics: added spring/jiggle physics to dangly cosmetics across many monsters, so they sway and bounce with your movement.

1.0.3

Added custom types

  • Added custom types (shape condition) to some cosmetics.

1.0.2

Added new cosmetic

  • Added the bodytop ballon cosmetic.

1.0.1

Fix - Monster Ingame names

  • Cosmetic names now match the in-game names of the monsters they are based on - not the internal code-based names.

1.0.0

Initial release

  • Adds 68 monster-themed cosmetics to the vanilla R.E.P.O. cosmetics menu.
  • Cosmetics from the game's own enemy meshes across 22 monsters — hats, bodywear, shoes and body meshes.
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