PitSave
Host-side only: valuables that fall into pits bounce back up instead of vanishing, and stay indestructible for a few seconds after being saved or grabbed. Install on the host and the whole lobby benefits - other players need nothing.PitSave
值钱物掉进坑里会被弹回来,不再消失。只需房主安装,其他玩家什么都不用装。 Valuables that fall into pits bounce back up instead of vanishing. Host-side only — other players install nothing.
中文
功能
- 掉坑自动弹回:值钱物掉进坑、跌破判定高度,立刻被弹起来推回安全位置,不管它是怎么掉下去的。
- 弹回原位:朝它最后一次的正常位置弹上去,落点抬高一点避免插进地板,落地前短暂无敌。
- 弹不出来就续推:一次弹不到安全点,就按间隔再给一次水平加向上的速度,直到它出来为止。
- 防坑口无限弹:同一件东西短时间内连掉两次,说明原位就在坑边,直接送卡车安全点,不再来回弹。
- 手持也护着:东西被抓住期间持续保护,松手后还有几秒。搬贵重物手抖磕一下不再直接翻车。
- 原生特效:掉坑那一刻亮绿色烟雾/电弧,落地或被拿起就熄灭。
- 屏幕提示:救回时右下角淡出一行提示,可关。
- 双语界面:配置菜单中文 / English 实时切换,不用重启游戏。
- 含怪物掉落物:怪物掉的贵重物一样处理。
配置
BepInEx/config/com.yanyan.pitsave.cfg,装了 REPOConfig 也能在游戏内 MOD 菜单改。
界面语言是第一项,改完立即生效。
| 键 | 默认 | 范围 | 说明 |
|---|---|---|---|
| 启用掉落救回 | true | — | 总开关 |
| 判定掉坑高度 | -25 | -80 ~ -10 | 低于这个高度就捞 |
| 安全位置下限 | -2 | -20 ~ 10 | 只有高于这个高度才记快照 |
| 安全位置上限 | 60 | 10 ~ 150 | 高于这个高度不记,防空中位置被当安全点 |
| 救回抬高 | 1.5 | 0 ~ 8 | 米,避开插进地板 |
| 同物品冷却 | 2 | 0 ~ 10 | 秒,同一件东西两次救回之间的间隔 |
| 掉坑判定落差 | 4 | 1 ~ 20 | 米,比快照低这么多又还在往下掉才算掉坑 |
| 弹回水平速度 | 40 | 2 ~ 60 | 米/秒,朝安全点的水平速度,填多少就是多少 |
| 坑内续推间隔秒 | 0.35 | 0.1 ~ 2 | 秒,出不来就按这个间隔再推 |
| 抬升力度倍率 | 2 | 0.3 ~ 3 | 倍,向上速度的倍率,1 差不多刚好 |
| 掉坑时闪原生特效 | true | — | 掉坑时亮绿色烟雾/电弧 |
| 含怪物掉落物 | true | — | 怪物掉的贵重物也算 |
| 救回时屏幕提示 | true | — | 右下角淡出提示 |
| 扫描间隔秒 | 0.15 | 0.05 ~ 1 | 别低于 0.05 |
| 调试日志 | false | — | 排查用 |
注意
- 只处理值钱物,普通道具、手雷、桶不管。
- 保护期间物品暂时不可破坏,保护窗口结束自动还原。
- 东西正被人抱着掉坑时会连人带物一起捞走,人留在坑里,属预期。
- 手持保护对房主自己抓取必生效;其他玩家抓取能否触发,取决于抓取状态有没有同步到房主端。
English
Features
- Automatic bounce-back: valuables that fall into a pit and drop below the threshold get kicked back up to safety, no matter how they fell.
- Back to its spot: bounced up toward the last known good position, landing slightly lifted so it cannot clip into the floor, briefly invulnerable.
- Keeps pushing until it is out: if one bounce is not enough, it gets another horizontal plus upward kick at a fixed interval until it clears the pit.
- No pit-mouth loop: a second fall in a short window means the spot sits on the edge, so the item goes to the truck safe spot instead of bouncing forever.
- Protected while held: protection keeps refreshing while grabbed, plus a few seconds after release. Fumbling a valuable into a wall is no longer instant loss.
- Native effect: green smoke / arc the moment it falls, gone on landing or pickup.
- Screen toast: a fading one-liner in the corner, can be turned off.
- Bilingual UI: the config menu switches between 中文 and English live, no restart.
- Enemy valuables included: dropped valuables from monsters are handled the same way.
Config
BepInEx/config/com.yanyan.pitsave.cfg, or the in-game MOD menu if REPOConfig is installed.
Interface language is the first entry and applies immediately.
| Key | Default | Range | Meaning |
|---|---|---|---|
| Enable rescue | true | — | Master switch |
| Pit Y threshold | -25 | -80 ~ -10 | Below this height the item is rescued |
| Safe min Y | -2 | -20 ~ 10 | Snapshots only above this height |
| Safe max Y | 60 | 10 ~ 150 | Nothing above this is recorded |
| Rescue lift | 1.5 | 0 ~ 8 | Meters above the safe spot |
| Same-item cooldown | 2 | 0 ~ 10 | Seconds between two saves of one item |
| Fall depth | 4 | 1 ~ 20 | Meters below the snapshot while still falling |
| Horizontal bounce speed | 40 | 2 ~ 60 | m/s toward the safe spot, used as-is |
| Re-push interval | 0.35 | 0.1 ~ 2 | Seconds between pushes while stuck |
| Rise multiplier | 2 | 0.3 ~ 3 | Scales the upward speed; 1 is about right |
| Native pit effect | true | — | Green smoke / arc while falling |
| Include enemy valuables | true | — | Count drops from monsters too |
| Screen toast | true | — | Fading one-liner in the corner |
| Scan interval | 0.15 | 0.05 ~ 1 | Seconds; do not go below 0.05 |
| Debug log | false | — | Verbose console output |
Notes
- Only valuables. Plain props, grenades and barrels are untouched.
- Protected items are temporarily unbreakable; the original state is restored when the window ends.
- If someone is carrying an item when it falls, the item is saved and the player stays in the pit — expected.
- Held protection always works for the host's own grab; for other players it depends on whether their grab state reaches the host.
