Interact key for Quick Deposit is now configurable via ConfigManager (ConfigEntry<KeyCode>) instead of a hardcoded constant.
Parked duration (time before the cart respawns) is now configurable via ConfigManager; default reduced from 5s to 2s.
Cart now respawns directly above the triggering player and falls down naturally via physics, instead of spawning in front of them based on look direction.
CartDump v0.1.5 and v0.1.6
Changes
Complete Mod Revamp, old system got reworked
Added a Quick Deposit action for the cart, usable only while the cart is in Strong mode (not while Weak/Dragged).
Cart briefly disappears when used, letting all items inside fall to the ground, then reappears near the triggering player after a short delay.
Added an interact prompt above the cart that shows only when Quick Deposit is available, and hides itself automatically a few seconds after appearing.
Fully multiplayer-synced: the action plays out identically for every player in the lobby.
Added a debug logging option (toggleable in the BepInEx Config Manager) to help trace what's happening during testing.
Bug Fixes
Fixed a crash when using Quick Deposit caused by a Unity API not available in this game's Unity version (Rigidbody.linearVelocity).
Fixed the cart respawning on top of / inside the player instead of a short distance in front of them, by using look direction instead of body direction and snapping to the ground.
CartDump v0.1.4
Changes
Renamed some enemy names.
Bug Fixes
Fixed an issue where the cart was not equippable even though it was in the ExtractionPoint.
CartDump v0.1.3
Changes
Changed force unequip time to 5 seconds (previously 10 seconds).
Added a check so the cart can only be equipped when in extraction.
Bug Fixes
Minor fixes and adjustments.
CartDump v0.1.2
Changes
Added force unequip after 10 seconds when the cart is equipped.
CartDump v0.1.1
Changes
Renamed some enemy names (just for fun).
CartDump v0.1.0
Changes
Initial release.
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