Decompiled source of RocketDash v1.1.0

UltimateReviveMod.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UltimateReviveMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UltimateReviveMod")]
[assembly: AssemblyTitle("UltimateReviveMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RocketDashMod
{
	[BepInPlugin("com.yuniverse.rocketdash", "Rocket Dash", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<string> DashKey;

		public static ConfigEntry<float> DashThrust;

		public static ConfigEntry<float> UpwardLift;

		private void Awake()
		{
			DashKey = ((BaseUnityPlugin)this).Config.Bind<string>("Controls", "Dash Key", "F", "觸發火箭衝刺的按鍵");
			DashThrust = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Dash Thrust", 100f, "衝刺的推力倍率 (預設 100,數值越大飛得越猛)");
			UpwardLift = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Upward Lift", 0.5f, "給予的額外向上浮力,避免低頭時直接撞地 (預設 0.5)");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"火箭衝刺模組已載入!(支援自訂按鍵與推力設定)");
		}

		private void Update()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			KeyCode val = (KeyCode)102;
			try
			{
				val = (KeyCode)Enum.Parse(typeof(KeyCode), DashKey.Value.ToUpperInvariant());
			}
			catch
			{
				val = (KeyCode)102;
			}
			if (Input.GetKeyDown(val))
			{
				PlayerAvatar instance = PlayerAvatar.instance;
				if ((Object)(object)instance != (Object)null)
				{
					Vector3 forward = ((Component)Camera.main).transform.forward;
					forward.y = Mathf.Max(forward.y, UpwardLift.Value);
					instance.ForceImpulse(forward * DashThrust.Value);
					((BaseUnityPlugin)this).Logger.LogInfo((object)$"噴射起飛!當前推力倍率: {DashThrust.Value}");
				}
			}
		}
	}
}