using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using com.github.zehsteam.TakeyValuables.Helpers;
using com.github.zehsteam.TakeyValuables.Objects;
using com.github.zehsteam.TakeyValuables.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.github.zehsteam.TakeyValuables")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e0064ab0240f9bf9fc4e6960525c859dc36cfb94")]
[assembly: AssemblyProduct("TakeyValuables")]
[assembly: AssemblyTitle("com.github.zehsteam.TakeyValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace com.github.zehsteam.TakeyValuables
{
internal static class Content
{
public static GameObject ValuableSmolTakeyPrefab { get; private set; }
public static GameObject ValuableSmolTakeyDiamondPrefab { get; private set; }
public static void Load()
{
LoadAssetsFromAssetBundle();
}
private static void LoadAssetsFromAssetBundle()
{
AssetBundle val = LoadAssetBundle("takeyvaluables_assets");
if (!((Object)(object)val == (Object)null))
{
ValuableSmolTakeyPrefab = LoadAssetFromAssetBundle<GameObject>("Valuable SmolTakey", val);
ValuableSmolTakeyDiamondPrefab = LoadAssetFromAssetBundle<GameObject>("Valuable SmolTakey Diamond", val);
Plugin.Logger.LogInfo((object)"Successfully loaded assets from AssetBundle!");
}
}
private static AssetBundle LoadAssetBundle(string fileName)
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location);
string text = Path.Combine(directoryName, fileName);
return AssetBundle.LoadFromFile(text);
}
catch (Exception arg)
{
Plugin.Logger.LogError((object)$"Failed to load AssetBundle \"{fileName}\". {arg}");
}
return null;
}
private static T LoadAssetFromAssetBundle<T>(string name, AssetBundle assetBundle) where T : Object
{
if (string.IsNullOrWhiteSpace(name))
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" from AssetBundle. Name is null or whitespace."));
return default(T);
}
if ((Object)(object)assetBundle == (Object)null)
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. AssetBundle is null."));
return default(T);
}
T val = assetBundle.LoadAsset<T>(name);
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. No asset found with that type and name."));
return default(T);
}
return val;
}
}
[BepInPlugin("com.github.zehsteam.TakeyValuables", "TakeyValuables", "1.0.0")]
internal class Plugin : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("com.github.zehsteam.TakeyValuables");
internal static Plugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = Logger.CreateLogSource("com.github.zehsteam.TakeyValuables");
Logger.LogInfo((object)"TakeyValuables has awoken!");
_harmony.PatchAll(typeof(RunManagerPatch));
Content.Load();
RegisterValuables();
}
private void RegisterValuables()
{
ValuableHelper.RegisterValuable(Content.ValuableSmolTakeyPrefab, (Type)2);
ValuableHelper.RegisterValuable(Content.ValuableSmolTakeyDiamondPrefab, (Type)2);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.github.zehsteam.TakeyValuables";
public const string PLUGIN_NAME = "TakeyValuables";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace com.github.zehsteam.TakeyValuables.Patches
{
[HarmonyPatch(typeof(RunManager))]
internal static class RunManagerPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch()
{
ValuableHelper.RegisterValuables();
}
}
}
namespace com.github.zehsteam.TakeyValuables.Objects
{
public class ModdedPrefabPool : IPunPrefabPool
{
public readonly IPunPrefabPool _originalPool;
public readonly Dictionary<string, GameObject> _moddedPrefabs = new Dictionary<string, GameObject>();
public ModdedPrefabPool(IPunPrefabPool existingPool)
{
_originalPool = existingPool;
}
public void RegisterPrefab(string prefabName, GameObject prefab)
{
if (!_moddedPrefabs.ContainsKey(prefabName))
{
_moddedPrefabs[prefabName] = prefab;
}
}
public GameObject Instantiate(string prefabId, Vector3 position, Quaternion rotation)
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
string text = prefabId.Substring(prefabId.LastIndexOf('/') + 1);
if (!_moddedPrefabs.TryGetValue(text, out var value))
{
if (_originalPool == null)
{
Plugin.Logger.LogError((object)"Failed to spawn network prefab from original PrefabPool. Original PrefabPool is null.");
return null;
}
return _originalPool.Instantiate(prefabId, position, rotation);
}
Plugin.Logger.LogInfo((object)$"Spawned modded network prefab \"{text}\" at position {position}, rotation: {((Quaternion)(ref rotation)).eulerAngles}.");
bool activeSelf = value.activeSelf;
if (activeSelf)
{
value.SetActive(false);
}
GameObject result = Object.Instantiate<GameObject>(value, position, rotation);
if (activeSelf)
{
value.SetActive(true);
}
return result;
}
public void Destroy(GameObject gameObject)
{
Object.Destroy((Object)(object)gameObject);
}
}
public class ValuableData
{
public GameObject Prefab;
public Type VolumeType;
public ValuableData(GameObject prefab, Type volumeType)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
Prefab = prefab;
VolumeType = volumeType;
}
}
}
namespace com.github.zehsteam.TakeyValuables.Helpers
{
internal static class PhotonNetworkHelper
{
private static ModdedPrefabPool _prefabPool;
public static ModdedPrefabPool PrefabPool
{
get
{
if (_prefabPool == null)
{
_prefabPool = new ModdedPrefabPool(PhotonNetwork.PrefabPool);
PhotonNetwork.PrefabPool = (IPunPrefabPool)(object)_prefabPool;
}
return _prefabPool;
}
set
{
_prefabPool = value;
PhotonNetwork.PrefabPool = (IPunPrefabPool)(object)_prefabPool;
}
}
}
internal static class ValuableHelper
{
private static readonly List<ValuableData> _valuablesToRegister = new List<ValuableData>();
private static bool _registeredValuables;
public static void RegisterValuable(GameObject prefab, Type volumeType)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab == (Object)null) && !_valuablesToRegister.Any((ValuableData x) => (Object)(object)x.Prefab == (Object)(object)prefab))
{
_valuablesToRegister.Add(new ValuableData(prefab, volumeType));
}
}
public static void RegisterValuables()
{
if ((Object)(object)RunManager.instance == (Object)null || _registeredValuables)
{
return;
}
foreach (ValuableData item in _valuablesToRegister)
{
PhotonNetworkHelper.PrefabPool.RegisterPrefab(((Object)item.Prefab).name, item.Prefab);
foreach (Level level in RunManager.instance.levels)
{
RegisterValuableForLevel(item, level);
}
}
_registeredValuables = true;
}
private static void RegisterValuableForLevel(ValuableData valuable, Level level)
{
if (!level.HasEnemies)
{
return;
}
foreach (LevelValuables valuablePreset in level.ValuablePresets)
{
AddValuableToPreset(valuable, valuablePreset);
}
}
private static void AddValuableToPreset(ValuableData valuable, LevelValuables levelValuables)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (valuable != null && !((Object)(object)levelValuables == (Object)null) && !PresetHasValuable(valuable, levelValuables))
{
List<GameObject> valuableListFromPreset = GetValuableListFromPreset(levelValuables, valuable.VolumeType);
valuableListFromPreset.Add(valuable.Prefab);
Plugin.Logger.LogInfo((object)("Added Valuable \"" + ((Object)valuable.Prefab).name + "\" to ValuablePreset \"" + ((Object)levelValuables).name + "\"."));
}
}
private static bool PresetHasValuable(ValuableData valuable, LevelValuables levelValuables)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (valuable == null || (Object)(object)levelValuables == (Object)null)
{
return false;
}
List<GameObject> valuableListFromPreset = GetValuableListFromPreset(levelValuables, valuable.VolumeType);
return valuableListFromPreset.Any((GameObject x) => (Object)(object)x == (Object)(object)valuable.Prefab);
}
private static List<GameObject> GetValuableListFromPreset(LevelValuables levelValuables, Type volumeType)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected I4, but got Unknown
if ((Object)(object)levelValuables == (Object)null)
{
return new List<GameObject>();
}
if (1 == 0)
{
}
List<GameObject> result = (int)volumeType switch
{
0 => levelValuables.tiny,
1 => levelValuables.small,
2 => levelValuables.medium,
3 => levelValuables.big,
4 => levelValuables.wide,
5 => levelValuables.tall,
6 => levelValuables.veryTall,
_ => new List<GameObject>(),
};
if (1 == 0)
{
}
return result;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}