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Decompiled source of TakeyValuables v1.1.0
com.github.zehsteam.TakeyValuables.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using REPOLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Zehs")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright © 2025 Zehs")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+af96cdd9f65a4377deba7c226c6555ac29b7419b")] [assembly: AssemblyProduct("TakeyValuables")] [assembly: AssemblyTitle("com.github.zehsteam.TakeyValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace com.github.zehsteam.TakeyValuables { internal static class Assets { public static GameObject ValuableSmolTakeyPrefab { get; private set; } public static GameObject ValuableSmolTakeyDiamondPrefab { get; private set; } public static void Load() { LoadAssetsFromAssetBundle(); } private static void LoadAssetsFromAssetBundle() { AssetBundle val = LoadAssetBundle("takeyvaluables_assets"); if (!((Object)(object)val == (Object)null)) { ValuableSmolTakeyPrefab = LoadAssetFromAssetBundle<GameObject>("Valuable SmolTakey", val); ValuableSmolTakeyDiamondPrefab = LoadAssetFromAssetBundle<GameObject>("Valuable SmolTakey Diamond", val); Plugin.Logger.LogInfo((object)"Successfully loaded assets from AssetBundle!"); } } private static AssetBundle LoadAssetBundle(string fileName) { try { string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Info.Location); string text = Path.Combine(directoryName, fileName); return AssetBundle.LoadFromFile(text); } catch (Exception arg) { Plugin.Logger.LogError((object)$"Failed to load AssetBundle \"{fileName}\". {arg}"); } return null; } private static T LoadAssetFromAssetBundle<T>(string name, AssetBundle assetBundle) where T : Object { if (string.IsNullOrWhiteSpace(name)) { Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" from AssetBundle. Name is null or whitespace.")); return default(T); } if ((Object)(object)assetBundle == (Object)null) { Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. AssetBundle is null.")); return default(T); } T val = assetBundle.LoadAsset<T>(name); if ((Object)(object)val == (Object)null) { Plugin.Logger.LogError((object)("Failed to load asset of type \"" + typeof(T).Name + "\" with name \"" + name + "\" from AssetBundle. No asset found with that type and name.")); return default(T); } return val; } } [BepInPlugin("com.github.zehsteam.TakeyValuables", "TakeyValuables", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class Plugin : BaseUnityPlugin { internal static Plugin Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Logger = Logger.CreateLogSource("com.github.zehsteam.TakeyValuables"); Logger.LogInfo((object)"TakeyValuables has awoken!"); Assets.Load(); RegisterValuables(); } private void RegisterValuables() { Valuables.RegisterValuable(Assets.ValuableSmolTakeyPrefab); Valuables.RegisterValuable(Assets.ValuableSmolTakeyDiamondPrefab); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "com.github.zehsteam.TakeyValuables"; public const string PLUGIN_NAME = "TakeyValuables"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }