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| Last updated | 7 hours ago |
| Total downloads | 66 |
| Total rating | 1 |
| Categories | Mods Client-side |
| Dependency string | Zenoyui-LobbyName-1.0.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
LobbyName
Document version: 1.0.7
Last changed: 2026-05-03
Project type: Applications
Author: Zenoyui
Game: R.E.P.O.
Loader: BepInEx 5
Scope
LobbyName shows the current lobby name on the R.E.P.O. lobby screen.
The mod changes only local UI. It does not change room membership, matchmaking, room props, player data, saves, network traffic, or game rules.
UI Image

System Boundaries
In scope:
LobbyName.dll- BepInEx plugin entry point
ru.zenoyui.LobbyName - Harmony postfix patches for
MenuPageLobby - One local
TextMeshProUGUIobject under the lobby UI
Out of scope:
- R.E.P.O. game binaries
- BepInEx runtime
- Photon server state
- Steam lobby state
- Other mods
Trust boundary:
- Game assemblies, BepInEx, Harmony, Photon, Unity, and TextMeshPro are external deps
- Lobby names are external data from Photon room props
Runtime Characteristics
Execution model:
- Unity main thread
- Harmony postfix calls on
MenuPageLobby.Awake,MenuPageLobby.Start, andMenuPageLobby.UpdateChatPrompt - Poll tick every 0.5 sec from a persistent Unity object
State:
- Cached reflection fields for
MenuPageLobby - Last logged lobby name string
- One UI text object per lobby page instance
Memory:
- Allocates one persistent loop object
- Allocates one TextMeshProUGUI object when the lobby UI exists
Shutdown:
- BepInEx unload is not used by the game runtime
- Unity scene unload removes scene UI objects
Mechanisms
- Reads
server_namefromPhotonNetwork.CurrentRoom.CustomProperties - Falls back to
PhotonNetwork.CurrentRoom.Name - Copies font, material, color, spacing, and sizing from the game lobby prompt
- Places text from rendered header bounds
- Uses TextMeshPro ellipsis for names longer than the UI slot
Risk And Failure Model
Operational risks:
MenuPageLobbyrename removes patch targets- Lobby header layout change moves the text slot
- Missing
server_nameshows Photon room name - Other UI mods can change parent RectTransform bounds
Mitigation:
- Scanner path finds active
MenuPageLobbyinstances - Reflection fields are cached and null-checked
- Text placement recalculates during refresh
- Log lines include target, src, err, and msg fields
Residual risks:
- Game update can rename UI fields
- Text can truncate when the header leaves little horizontal room
- Other mods can overwrite the same UI hierarchy
Limitations
- Requires
MenuPageLobby - Requires TextMeshPro UI components
- Does not publish room names to other players
- Does not rename Photon rooms
- Does not alter Steam lobby metadata
Performance
Runtime cost:
- Poll interval: 0.5 sec
- Expected UI object count: one lobby page
- Per tick work: active
MenuPageLobbyscan plus text bounds read
Measured cost is not included in this release.
Install
Thunderstore app:
- Install the package
- Start R.E.P.O. from the selected profile
Manual:
- Install BepInEx 5
- Copy
BepInEx/plugins/LobbyName/LobbyName.dllinto the game BepInEx plugins folder
Auth
Author: Zenoyui
Plugin GUID: ru.zenoyui.LobbyName
Assembly name: LobbyName
Use the SHA256 value below to compare DLL files.
Hash
LobbyName.dll
SHA256:
A53418F6B8F8E3E4D5B4E28810477307F7A2380CA0C71D788F98C5FA2FDE1F6B
Files
BepInEx/plugins/LobbyName/LobbyName.dll
Logs
BepInEx log lines:
mod: init (id=ru.zenoyui.LobbyName, ver=1.0.7)
text: set (src=scanner, value=LobbyName)
Change Log
See CHANGELOG.md.