ZeroTails-ExtremeOptimization icon

ExtremeOptimization

I removed any mods that could cause game-breaking bugs, excessive memory usage or fps drops during gameplay.

CHANGELOG

Changelog

Not ready yet for the brand new R.E.P.O Optional Beta Update, only for stable release.

1.1.0

  • Updated mods.

  • Added another valuables mod.

1.0.9

  • Updated mods.

  • Blocked the spawning of some more valuables with problems.

  • Added GamblerExtras for more fun effects for the Gambler dice.

  • Added enemy Zombie, it isn't perfect but it is really good still.

  • Added enemy Vacuum.

1.0.8

  • Updated LegendaryShuriken.

1.0.7

  • Updated some mods.

1.0.6

  • Updated some mods, added custom paintings again because they don't seem to cause any noticeable performance hit.

  • Added ChatBox, because it is useful for no-mic users and doesn't seem to impact performance.

  • Added HighStrengthFix and NoGunSpread for proper use of weapons.

  • Added Repo HD because it improves quality without much of a performance impact.

1.0.5

  • Adeed some other really small mods.

  • Removed "BepInEx Faster Load AssetBundles Patcher" because it was somehow doing more bad than good to performance mid-gameplay.

1.0.4

  • Removed more bugged valuables (some didn't even fit through doors) and items from spawning and changed truck heal to be 25% of max hp instead of flat 25 hp.

  • Added Map Vote, just click random or remove the mod if you don't want it, I've had bad luck with finding modded levels.

  • Added HungryBlockHeads, really cool and optimized mod.

  • Added DragonBotCosmetics because they are really cool.

1.0.3

  • Removed spawn of multiple enemies from Dafis again due to how unoptimized they are. "Baldi", "DogOfTheSkies", "Don't Move", "Eye Of Sauron", "Human Centipede", "I AM GOD", "Lil Repo" (I have no idea why this uses 50k vertices when the actual real players from base game only use 10k...), "Every Copy Is Personalized" (idk why the mod creator didn't just call it Pizza Face like in their unity project, I had to search for this one thoroughly) and "Uboa". And due to low quality, "Jawa".

1.0.2

  • Updated AbioticFactorValuables, the fixed items can now spawn again and I also allowed spawning of all their items for the shop.

  • Updated TheHeroicValuables again and blocked some of the new valuables added in their last update from spawning again, as they were not optimized. The valuables that won't spawn are "Cactus", "Capsule Machine" and "Sentinel Drone".

  • Added Wesleys Levels (the bunker) as most important problems seem to be fixed and I'm getting stable fps in it, with a memory consumption almost equal to vanilla maps. Wesley is also consistent in fixing any problem that might arise as long as they are reported.

  • Some other small tweaks.

  • I might add MinecraftStrongholdLevel soon, I need to test it more.

1.0.1

  • Updated TheHeroicValuables and blocked some of the new items added in their last update from spawning, as they were not optimized.

1.0.0

  • Initial release. Extremely optimized.