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支持 R.E.P.O. v0.4 游戏版本。
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让朋友在游戏进行中也能随时加入你的房间,不必等待卡车阶段或回到大厅。支持三个游戏场景:卡车、商店、关卡,每个场景都可以单独在配置中控制是否允许中途加入。
[中途加入] 前缀,方便大厅玩家一目了然。当加入的朋友也安装了相同版本的 LateJoinNow 时,会自动开启协同优化模式:
(优化) 标识。⚠️ 请不要与其他任何中途加入类的模组同时启用。本模组拥有更完整的场景同步逻辑,若与其他同类 Mod 共同开启,会因为重复的 RPC 广播和缓存清理指令引发严重冲突,导致玩家无限卡加载、地图崩溃、角色无法移动或物品丢失等异常问题。
本模组支持“仅主机装,朋友原版即可加入”的单端模式,但也存在部分底层局限性。
(仅主机安装且朋友为原版时生效,切换到下一个场景后会完全恢复正常)
本模组为独家原创作品,禁止未经授权进行代码复制、二次打包移植或转载,违者将依法进行维权投诉。
| 分组 | 配置项 | 默认值 | 说明 |
|---|---|---|---|
| A.全局设置 | 模组启用 | 开启 | 总开关,关闭后模组完全失效。 |
| A.全局设置 | 公开房名加前缀 | 开启 | 创建自定义名字的公开房时,服务器列表里的房间名自动加上「中途加入」前缀。 |
| A.全局设置 | 加入后传送到房主位置 | 关闭 | 开启后新加入者直接传送到房主视角前 3 米;若房主死亡则落到最近的存活玩家附近。 |
| A.全局设置 | 双端协同优化 | 开启 | 双方都装同版本模组时自动启用协同优化。关闭后所有客户端将降级为单端流程。 |
| B.场景白名单 | 允许在卡车阶段加入 | 开启 | 玩家在卡车中休整时,是否允许新玩家加入。 |
| B.场景白名单 | 允许在商店阶段加入 | 开启 | 商店阶段是否允许新玩家中途加入。 |
| B.场景白名单 | 允许在关卡进行中加入 | 开启 | 正常关卡探险搜刮时,是否允许新玩家中途加入。 |
| C.房间信息显示 | 启用 | 开启 | 游戏内始终显示左下角小信息框。 |
| C.房间信息显示 | 显示加入状态 | 开启 | 开启后,左下角会以文字提示中途加入玩家的连接和加载进度。 |
| C.房间信息显示 | 显示房间类型 | 开启 | 显示公开服务器 / 私人服务器 / 匹配房间 / 单人模式,并标明是否可加入。 |
| C.房间信息显示 | 显示房间名称 | 开启 | 公开房显示房间名,私人房显示「仅限好友加入」。 |
| C.房间信息显示 | 显示房间人数 | 开启 | 显示当前人数与最大承载人数(如 3/6)。 |
| C.房间信息显示 | 字体大小 | 16 | HUD 字体大小,范围为 10–28。 |
| C.房间信息显示 | 文字透明度/% | 80 | HUD 文字整体的不透明度百分比,范围为 20–100。 |
| D.调试 | 详细日志 | 关闭 | 开启后会打印高频详细日志,用于错误追踪与诊断。 |
| D.调试 | 同类模组冲突警告 | 开启 | 当检测到其他同类中途加入模组同时启用时,弹出醒目的红色兼容警告。 |
Supports R.E.P.O. v0.4.
Let your friends join your room at any point during the game — no need to wait for the truck phase or return to the lobby. Supports three scenes: Truck, Shop, and Level. Each scene can be toggled independently.
[Late Join] prefix to custom public room names.When friends also install the same version of the mod, optimized coop mode auto-engages (no configuration required):
(Optimized) tag in the bottom-left status.⚠️ Do not enable this mod alongside any other late-join mod. Running multiple late-join mods together will cause conflicts in RPC resends and scene cache cleanups, leading to stuck loading screens, broken maps, frozen players, or lost items.
This mod supports a host-only mode where friends do not need to install the mod, though some client-side limitations apply.
(Only applies when host-only. All issues will restore to normal after switching to the next scene)
This mod is an exclusive original work. Copying, porting, or redistributing any part of the source code without permission is strictly prohibited. Violations will be reported.
| Group | Setting | Default | Description |
|---|---|---|---|
| A. Global | Mod Enabled | On | Master toggle — disabling this turns off all features. |
| A. Global | Public Room Name Prefix | On | Adds "[Late Join]" prefix to custom public rooms in the server list. |
| A. Global | Teleport To Host On Join | Off | Late joiners spawn 3m in front of the host's view; if host is dead, the closest alive player is used. |
| A. Global | Coop Mode | On | Auto-enable coop optimizations when both sides have the same version. Disable to fall back to host-only flow. |
| B. Scene Whitelist | Allow Join in Truck | On | Allow joining while players are resting in the truck. |
| B. Scene Whitelist | Allow Join in Shop | On | Allow joining during the shop phase. |
| B. Scene Whitelist | Allow Join in Level | On | Allow joining during a regular run level. |
| C. Room Info HUD | Enabled | On | Always show the info box in the bottom-left while in-game. |
| C. Room Info HUD | Show Join Status | On | Show each late joiner's progress in the bottom-left. |
| C. Room Info HUD | Show Room Type | On | Public / Private / Matchmaking / Singleplayer, with joinable/closed status. |
| C. Room Info HUD | Show Room Name | On | Room name for public; "Friends Only" for private. |
| C. Room Info HUD | Show Player Count | On | Current / max players (e.g. 3/6). |
| C. Room Info HUD | Font Size | 16 | HUD text size, range 10–28. |
| C. Room Info HUD | Text Opacity / % | 80 | HUD text opacity, range 20–100. |
| D. Debug | Verbose Log | Off | Output detailed debug logs. |
| D. Debug | Conflict Warning | On | Show a warning if another late-join mod is detected. |