Decompiled source of InfiniteAmmo v1.3.0

InfiniteAmmo.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InfiniteAmmo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("InfiniteAmmo")]
[assembly: AssemblyTitle("InfiniteAmmo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteAmmo
{
	[BepInPlugin("InfiniteAmmo", "InfiniteAmmo", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("InfiniteAmmo");
			val.PatchAll();
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin InfiniteAmmo is loaded!");
		}
	}
	[HarmonyPatch(typeof(ItemGun), "Update")]
	public class ItemGunPatch
	{
		public static void Prefix(ItemGun __instance)
		{
			__instance.batteryDrain = 0f;
			__instance.itemBattery.batteryLife = 9999f;
			__instance.itemBattery.batteryLifeInt = 9999;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "InfiniteAmmo";

		public const string PLUGIN_NAME = "InfiniteAmmo";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}