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SelfSacrifice

this mod allows you to sacrifice your last 10hp to another player

CHANGELOG

changelog

[1.1.6] (2025-04-28)

  • bumped repolib version, it got updated 2 hours before I pushed 1.1.5
  • ¯_(ツ)_/¯

[1.1.5] (2025-04-28)

  • offloaded chat messages to a separate resource file
  • adjusted message speed for all heal outcomes as I had misinterpreted the speed parameter and set them way too slow

[1.1.3] (2025-04-17)

  • chat speed adjustments
  • couple other minor tweaks
  • should be done for now

[1.1.2] (2025-04-13)

  • fixed a couple incorrect array refs (would have resulted in not all possible dialogue options being rolled)

[1.1.1] (2025-04-13)

  • changed super-rare chat from hardcoded single message to random selection

[1.1.0] (2025-04-13)

  • the recipient of a sacrificial heal will now say a forced message in chat to indicate the outcome
  • visual indicators are applied for non-common outcomes as well
  • odds adjusted:
  • common event: 69% chance
  • uncommon event: 20% chance
  • rare event: 10% chance
  • very rare event: 1% chance

[1.0.7] (2025-04-11)

  • fixed bug with hideLerp by switching patch from prefix to postfix
  • tidied up some other stuff

[1.0.5] (2025-04-08)

  • removed logging on timer iteration as it was too noisy
  • made logging more consistent with my other mod
  • fixed bepinex version

[1.0.4] (2025-04-06)

  • fixed some very broken grabbingTimer logic (sorry)
  • added some additional logging
  • changed namespace from beta name to final name

[1.0.2] (2025-04-05)

  • adjusted incorrect odds
  • re-arranged RNG outcomes to be more logical

[1.0.1] (2025-04-05)

  • added an additional possible RNG outcome which results in a perm boost to a random stat for the recipient
  • fixed an incorrect heal amount

[1.0.0] (2025-04-01)

  • initial implementation of mod