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SelfSacrifice
this mod allows you to sacrifice your last 10hp to another player
CHANGELOG
changelog
[1.1.6] (2025-04-28)
- bumped repolib version, it got updated 2 hours before I pushed 1.1.5
- ¯_(ツ)_/¯
[1.1.5] (2025-04-28)
- offloaded chat messages to a separate resource file
- adjusted message speed for all heal outcomes as I had misinterpreted the speed parameter and set them way too slow
[1.1.3] (2025-04-17)
- chat speed adjustments
- couple other minor tweaks
- should be done for now
[1.1.2] (2025-04-13)
- fixed a couple incorrect array refs (would have resulted in not all possible dialogue options being rolled)
[1.1.1] (2025-04-13)
- changed super-rare chat from hardcoded single message to random selection
[1.1.0] (2025-04-13)
- the recipient of a sacrificial heal will now say a forced message in chat to indicate the outcome
- visual indicators are applied for non-common outcomes as well
- odds adjusted:
- common event: 69% chance
- uncommon event: 20% chance
- rare event: 10% chance
- very rare event: 1% chance
[1.0.7] (2025-04-11)
- fixed bug with hideLerp by switching patch from prefix to postfix
- tidied up some other stuff
[1.0.5] (2025-04-08)
- removed logging on timer iteration as it was too noisy
- made logging more consistent with my other mod
- fixed bepinex version
[1.0.4] (2025-04-06)
- fixed some very broken grabbingTimer logic (sorry)
- added some additional logging
- changed namespace from beta name to final name
[1.0.2] (2025-04-05)
- adjusted incorrect odds
- re-arranged RNG outcomes to be more logical
[1.0.1] (2025-04-05)
- added an additional possible RNG outcome which results in a perm boost to a random stat for the recipient
- fixed an incorrect heal amount
[1.0.0] (2025-04-01)
- initial implementation of mod