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Decompiled source of jumpscareFoxy v1.6.2
plugins\jumpscareFoxy\jumpscareFoxy.dll
Decompiled 4 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("olivr")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("1/1000 chance for Foxy jumpscare every second")] [assembly: AssemblyFileVersion("1.6.0.0")] [assembly: AssemblyInformationalVersion("1.6.0+9cdbd932022d8a0744b9292f738a1a214ff1039a")] [assembly: AssemblyProduct("jumpscareFoxy")] [assembly: AssemblyTitle("jumpscareFoxy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.6.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace jumpscareFoxy { [BepInPlugin("com.olivr.jumpscareFoxy", "JumpscareFoxy", "1.6.2")] public class jumpscareFoxy : BaseUnityPlugin { private JumpscareManager? jumpscareManager; private Configuration? config; internal static jumpscareFoxy Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Logger.LogInfo((object)"Initializing Jumpscare Mod"); config = new Configuration(((BaseUnityPlugin)this).Config); if (config.Enabled) { jumpscareManager = new JumpscareManager(config); } Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_0025: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { jumpscareManager?.Update(); } public Coroutine StartManagedCoroutine(IEnumerator coroutine) { return ((MonoBehaviour)this).StartCoroutine(coroutine); } } public class Configuration { public bool Enabled { get; } public int Probability { get; } public bool ManualTriggerEnabled { get; } public KeyCode TriggerKey { get; } public int AnimationFPS { get; } public Configuration(ConfigFile config) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown Enabled = config.Bind<bool>("General", "Enabled", true, "Enable/disable the mod").Value; Probability = config.Bind<int>("General", "Probability", 1000, new ConfigDescription("1/X chance per second", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 100000), Array.Empty<object>())).Value; ManualTriggerEnabled = config.Bind<bool>("Controls", "ManualTrigger", true, "Enable manual trigger").Value; TriggerKey = config.Bind<KeyCode>("Controls", "TriggerKey", (KeyCode)106, "Manual trigger key").Value; AnimationFPS = config.Bind<int>("Animation", "FPS", 15, new ConfigDescription("Animation speed", (AcceptableValueBase)(object)new AcceptableValueRange<int>(5, 60), Array.Empty<object>())).Value; } } public class JumpscareManager { private readonly Configuration config; private readonly Random random = new Random(); private float timer; private bool isJumpscarePlaying; private UIManager? uiManager; public JumpscareManager(Configuration config) { this.config = config; uiManager = new UIManager(); jumpscareFoxy.Logger.LogInfo((object)"Jumpscare manager initialized"); } public void Update() { if (!isJumpscarePlaying) { HandleTimedTrigger(); HandleManualTrigger(); } } private void HandleTimedTrigger() { timer += Time.deltaTime; if (timer >= 1f) { timer = 0f; if (random.Next(config.Probability) == 0) { TriggerJumpscare(); } } } private void HandleManualTrigger() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (config.ManualTriggerEnabled && Input.GetKeyDown(config.TriggerKey)) { TriggerJumpscare(); } } private void TriggerJumpscare() { if (!isJumpscarePlaying) { jumpscareFoxy.Logger.LogInfo((object)"Triggering jumpscare"); isJumpscarePlaying = true; uiManager?.PlayJumpscare(config.AnimationFPS, delegate { isJumpscarePlaying = false; jumpscareFoxy.Logger.LogInfo((object)"Jumpscare completed"); }); } } } public class UIManager : MonoBehaviour { [CompilerGenerated] private sealed class <Initialize>d__9 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public UIManager <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Initialize>d__9(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown int num = <>1__state; UIManager uIManager = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 1; return true; case 1: { <>1__state = -1; string directoryName = Path.GetDirectoryName(typeof(jumpscareFoxy).Assembly.Location); uIManager.assetsRoot = Path.Combine(directoryName, "assets"); if (!Directory.Exists(uIManager.assetsRoot)) { jumpscareFoxy.Logger.LogError((object)("Assets folder not found at: " + uIManager.assetsRoot)); jumpscareFoxy.Logger.LogError((object)"The mod will not work correctly. Please ensure the 'assets' folder is in the same directory as the DLL."); return false; } jumpscareFoxy.Logger.LogInfo((object)("Assets root directory detected: " + uIManager.assetsRoot)); uIManager.CreateUI(); uIManager.LoadAssets(); uIManager.initialized = true; return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <JumpscareSequence>d__14 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public UIManager <>4__this; public int fps; public Action onComplete; private float <delay>5__2; private List<Sprite>.Enumerator <>7__wrap2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <JumpscareSequence>d__14(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 2) { try { } finally { <>m__Finally1(); } } <>7__wrap2 = default(List<Sprite>.Enumerator); <>1__state = -2; } private bool MoveNext() { //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown try { int num = <>1__state; UIManager uIManager = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = uIManager.LoadAndPlayAudio(); <>1__state = 1; return true; case 1: <>1__state = -1; if (uIManager.frames.Count > 0) { <delay>5__2 = 1f / (float)fps; <>7__wrap2 = uIManager.frames.GetEnumerator(); <>1__state = -3; goto IL_00d1; } jumpscareFoxy.Logger.LogWarning((object)"No frames available, using fallback"); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 3; return true; case 2: <>1__state = -3; goto IL_00d1; case 3: { <>1__state = -1; break; } IL_00d1: if (<>7__wrap2.MoveNext()) { Sprite current = <>7__wrap2.Current; uIManager.imageComponent.sprite = current; <>2__current = (object)new WaitForSeconds(<delay>5__2); <>1__state = 2; return true; } <>m__Finally1(); <>7__wrap2 = default(List<Sprite>.Enumerator); break; } ((Graphic)uIManager.imageComponent).color = new Color(1f, 1f, 1f, 0f); uIManager.isPlaying = false; onComplete?.Invoke(); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap2).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <LoadAndPlayAudio>d__15 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public UIManager <>4__this; private WWW <www>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadAndPlayAudio>d__15(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <www>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown try { int num = <>1__state; UIManager uIManager = <>4__this; switch (num) { default: return false; case 0: { <>1__state = -1; string text = Path.Combine(uIManager.assetsRoot, "jumpscare.wav"); if (!File.Exists(text)) { jumpscareFoxy.Logger.LogError((object)("Audio file not found: " + text)); return false; } <www>5__2 = new WWW("file://" + text); <>1__state = -3; <>2__current = <www>5__2; <>1__state = 1; return true; } case 1: <>1__state = -3; if (!string.IsNullOrEmpty(<www>5__2.error)) { jumpscareFoxy.Logger.LogError((object)("Audio load error: " + <www>5__2.error)); } else { uIManager.audioSource.clip = <www>5__2.GetAudioClip(false, false, (AudioType)20); if ((Object)(object)uIManager.audioSource.clip != (Object)null) { uIManager.audioSource.Play(); jumpscareFoxy.Logger.LogInfo((object)"Playing jumpscare sound"); } else { jumpscareFoxy.Logger.LogError((object)"Failed to create audio clip"); } } <>m__Finally1(); <www>5__2 = null; return false; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<www>5__2 != null) { ((IDisposable)<www>5__2).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private GameObject? canvasObject; private Image? imageComponent; private AudioSource? audioSource; private List<Sprite> frames = new List<Sprite>(); private bool assetsLoaded; private bool initialized; private bool isPlaying; private string? assetsRoot; public UIManager() { jumpscareFoxy.Logger.LogInfo((object)"Creating UI Manager"); jumpscareFoxy.Instance.StartManagedCoroutine(Initialize()); } [IteratorStateMachine(typeof(<Initialize>d__9))] private IEnumerator Initialize() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Initialize>d__9(0) { <>4__this = this }; } private void CreateUI() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) canvasObject = new GameObject("JumpscareCanvas"); Object.DontDestroyOnLoad((Object)(object)canvasObject); Canvas val = canvasObject.AddComponent<Canvas>(); val.renderMode = (RenderMode)0; val.sortingOrder = 9999; CanvasScaler val2 = canvasObject.AddComponent<CanvasScaler>(); val2.uiScaleMode = (ScaleMode)1; val2.referenceResolution = new Vector2(1920f, 1080f); canvasObject.AddComponent<GraphicRaycaster>(); audioSource = canvasObject.AddComponent<AudioSource>(); audioSource.playOnAwake = false; audioSource.volume = 1f; GameObject val3 = new GameObject("JumpscareImage"); val3.transform.SetParent(canvasObject.transform); imageComponent = val3.AddComponent<Image>(); imageComponent.preserveAspect = true; ((Graphic)imageComponent).color = new Color(1f, 1f, 1f, 0f); RectTransform component = val3.GetComponent<RectTransform>(); component.anchorMin = Vector2.zero; component.anchorMax = Vector2.one; component.offsetMin = Vector2.zero; component.offsetMax = Vector2.zero; jumpscareFoxy.Logger.LogInfo((object)"UI created successfully"); } private void LoadAssets() { jumpscareFoxy.Logger.LogInfo((object)"Loading assets..."); LoadAnimationFrames(); assetsLoaded = true; } private void LoadAnimationFrames() { //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) string text = Path.Combine(assetsRoot, "frames"); if (!Directory.Exists(text)) { jumpscareFoxy.Logger.LogError((object)("Frames directory not found: " + text)); return; } string[] array = (from f in Directory.GetFiles(text, "*.png") orderby f select f).ToArray(); if (array.Length == 0) { jumpscareFoxy.Logger.LogError((object)"No animation frames found!"); return; } jumpscareFoxy.Logger.LogInfo((object)$"Loading {array.Length} animation frames..."); string[] array2 = array; foreach (string path in array2) { try { byte[] array3 = File.ReadAllBytes(path); Texture2D val = new Texture2D(2, 2); if (ImageConversion.LoadImage(val, array3)) { frames.Add(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f)); } } catch (Exception ex) { jumpscareFoxy.Logger.LogError((object)("Error loading frame: " + ex.Message)); } } jumpscareFoxy.Logger.LogInfo((object)$"Loaded {frames.Count} frames"); } public void PlayJumpscare(int fps, Action onComplete) { //IL_007c: Unknown result type (might be due to invalid IL or missing references) if (!initialized || !assetsLoaded) { jumpscareFoxy.Logger.LogWarning((object)"UI not ready or assets not loaded"); } else if ((Object)(object)imageComponent == (Object)null) { jumpscareFoxy.Logger.LogError((object)"Image component missing"); } else if (!isPlaying) { isPlaying = true; imageComponent.sprite = ((frames.Count > 0) ? frames[0] : null); ((Graphic)imageComponent).color = Color.white; jumpscareFoxy.Instance.StartManagedCoroutine(JumpscareSequence(fps, onComplete)); } } [IteratorStateMachine(typeof(<JumpscareSequence>d__14))] private IEnumerator JumpscareSequence(int fps, Action onComplete) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <JumpscareSequence>d__14(0) { <>4__this = this, fps = fps, onComplete = onComplete }; } [IteratorStateMachine(typeof(<LoadAndPlayAudio>d__15))] private IEnumerator LoadAndPlayAudio() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadAndPlayAudio>d__15(0) { <>4__this = this }; } } }