using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("azurei")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OllieMod")]
[assembly: AssemblyTitle("OllieMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OllieMod
{
[BepInPlugin("azurei.OllieMod", "OllieMod", "1.2.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class OllieMod : BaseUnityPlugin
{
internal static OllieMod Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
string text = Path.Combine(Paths.PluginPath, "azurei-OllieMod", "olliemodassets");
BundleLoader.LoadBundle(text, (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
EnemySetup val = assetBundle.LoadAsset<EnemySetup>("Enemy Setup - Ceiling Dev");
Enemies.RegisterEnemy(val);
EnemySetup val2 = assetBundle.LoadAsset<EnemySetup>("Enemy Group - 4 Ceiling Devs");
Enemies.RegisterEnemy(val2);
EnemySetup val3 = assetBundle.LoadAsset<EnemySetup>("Enemy Setup - Labubu");
Enemies.RegisterEnemy(val3);
EnemySetup val4 = assetBundle.LoadAsset<EnemySetup>("Enemy Group - 10 Labubus");
Enemies.RegisterEnemy(val4);
GameObject val5 = assetBundle.LoadAsset<GameObject>("Enemy - Labubu Director");
GameObject val6 = Object.Instantiate<GameObject>(val5);
EnemySetup val7 = assetBundle.LoadAsset<EnemySetup>("Enemy Setup - Ollie");
Enemies.RegisterEnemy(val7);
EnemySetup val8 = assetBundle.LoadAsset<EnemySetup>("Enemy Group - 3 Ollies");
Enemies.RegisterEnemy(val8);
}, false);
Patch();
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(EnemyDirector), "AmountSetup")]
public static class Patch
{
[HarmonyPrefix]
public static void Prefix(EnemyDirector __instance)
{
__instance.enemiesDifficulty1.RemoveAll((EnemySetup obj) => (Object)(object)obj != (Object)null && (((Object)obj).name == "Enemy - Gnome" || ((Object)obj).name == "Enemy - Ceiling Eye"));
__instance.enemiesDifficulty2.RemoveAll((EnemySetup obj) => (Object)(object)obj != (Object)null && ((Object)obj).name == "Enemy - Bowtie");
}
}
}