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Decompiled source of REPOUltrawide v1.0.1
REPOUltrawide.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("REPOUltrawide")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("REPOUltrawide")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bbcd3dc5-e600-4064-b035-f046acd8cfcc")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace REPOUltrawide { [BepInPlugin("REPOUltrawide", "REPOUltrawide", "1.0.0")] public class REPOUltrawidePlugin : BaseUnityPlugin { private const string MyGUID = "REPOUltrawide"; private const string PluginName = "REPOUltrawide"; private const string VersionString = "1.0.0"; public static string disableUIPPString = "Disable UI Post Processing"; public static string aspectEnableString = "Enable Aspect Ratio Changes"; public static string aspectString = "Aspect Ratio"; public static ConfigEntry<bool> postProcessing; public static ConfigEntry<bool> enableAspect; public static ConfigEntry<int> aspectMode; public static ConfigEntry<bool> enableFov; public static ConfigEntry<float> fovValue; private static readonly Harmony Harmony = new Harmony("REPOUltrawide"); public static ManualLogSource Log = new ManualLogSource("REPOUltrawide"); private void Awake() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown postProcessing = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", disableUIPPString, false, (ConfigDescription)null); enableAspect = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", aspectEnableString, false, (ConfigDescription)null); aspectMode = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay", aspectString, 1, new ConfigDescription("1 = 16:9, 2 = 21:9, 3 = 32:9", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 3), Array.Empty<object>())); enableFov = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Enable FOV Changer", false, (ConfigDescription)null); fovValue = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "FOV Value", 70f, new ConfigDescription("FOV Value", (AcceptableValueBase)(object)new AcceptableValueRange<float>(70f, 130f), Array.Empty<object>())); postProcessing.SettingChanged += ConfigSettingChanged; ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: REPOUltrawide, VersionString: 1.0.0 is loading..."); Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PluginName: REPOUltrawide, VersionString: 1.0.0 is loaded."); Log = ((BaseUnityPlugin)this).Logger; } private void Update() { } private void ConfigSettingChanged(object sender, EventArgs e) { _ = e is SettingChangedEventArgs; } } } namespace REPOUltrawide.Patches { [HarmonyPatch(typeof(GraphicsManager), "Update")] public class AwakePatch { private static GameObject postprocessing; public static void Prefix() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Render Texture Overlay"); GameObject val2 = GameObject.Find("Render Texture Main"); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2)) { RectTransform component = val.gameObject.GetComponent<RectTransform>(); RectTransform component2 = val2.gameObject.GetComponent<RectTransform>(); if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2)) { float num = (float)Screen.width / (float)Screen.height; if (num > 1.7777778f) { component.sizeDelta = new Vector2(428f * num, 428f); component2.sizeDelta = new Vector2(428f * num, 428f); } else { component.sizeDelta = new Vector2(750f, 750f / num); component2.sizeDelta = new Vector2(750f, 750f / num); } } } if (REPOUltrawidePlugin.enableAspect.Value) { if (REPOUltrawidePlugin.aspectMode.Value == 1) { GameDirector.instance.MainCamera.aspect = 1.7777778f; } else if (REPOUltrawidePlugin.aspectMode.Value == 2) { GameDirector.instance.MainCamera.aspect = 2.3333333f; } else if (REPOUltrawidePlugin.aspectMode.Value == 3) { GameDirector.instance.MainCamera.aspect = 3.5555556f; } } else { GameDirector.instance.MainCamera.aspect = 1.7777778f; } if (REPOUltrawidePlugin.enableFov.Value) { GameDirector.instance.MainCamera.fieldOfView = REPOUltrawidePlugin.fovValue.Value; } if ((Object)(object)postprocessing == (Object)null) { postprocessing = GameObject.Find("Post Processing Overlay"); } if (Object.op_Implicit((Object)(object)postprocessing)) { postprocessing.active = !REPOUltrawidePlugin.postProcessing.Value; postprocessing.SetActive(!REPOUltrawidePlugin.postProcessing.Value); } } } }