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Decompiled source of CondensedPlayerList v0.1.0
CondensedPlayerList.dll
Decompiled 2 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CondensedPlayerList")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0+15d106fd274393994222b46c0e6cbc69683fbbf6")] [assembly: AssemblyProduct("CondensedPlayerList")] [assembly: AssemblyTitle("CondensedPlayerList")] [assembly: AssemblyVersion("0.1.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CondensedPlayerList { public static class CondensedLayout { public const float VanillaLobbySpacing = 32f; public const float VanillaEscSpacing = 22f; public const float LobbySpacing = 22f; public const float EscSpacing = 15f; public const float LobbyX = 0f; public const float EscX = -23f; public static (float X, float Y) CondensedPosition(int listSpot, bool isLobby) { float item = (isLobby ? 0f : (-23f)); float num = (isLobby ? 22f : 15f); return (item, (float)(-listSpot) * num); } } [BepInPlugin("darkharasho.CondensedPlayerList", "CondensedPlayerList", "0.1.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; new Harmony("darkharasho.CondensedPlayerList").PatchAll(); Log.LogInfo((object)"CondensedPlayerList v0.1.0 loaded."); } } public static class PluginInfo { public const string PLUGIN_GUID = "darkharasho.CondensedPlayerList"; public const string PLUGIN_NAME = "CondensedPlayerList"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace CondensedPlayerList.Patches { [HarmonyPatch(typeof(MenuPlayerListed), "Update")] internal static class MenuPlayerListed_Update_Postfix { private static readonly FieldRef<MenuPlayerListed, int> ListSpotRef = AccessTools.FieldRefAccess<MenuPlayerListed, int>("listSpot"); private static bool _errorLogged; private static void Postfix(MenuPlayerListed __instance) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) try { if (!__instance.forceCrown) { int listSpot = ListSpotRef.Invoke(__instance); bool isLobby = SemiFunc.RunIsLobbyMenu(); var (num, num2) = CondensedLayout.CondensedPosition(listSpot, isLobby); ((Component)__instance).transform.localPosition = new Vector3(num, num2, 0f); } } catch (Exception arg) { if (!_errorLogged) { Plugin.Log.LogError((object)$"MenuPlayerListed Update postfix failed: {arg}"); _errorLogged = true; } } } } }