Decompiled source of Overstaffed v0.1.0

Overstaffed.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Overstaffed.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Overstaffed")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+7ddcc882efe1643a34ace9adbfcc2db68f41cf1a")]
[assembly: AssemblyProduct("Overstaffed")]
[assembly: AssemblyTitle("Overstaffed")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Overstaffed
{
	[BepInPlugin("darkharasho.Overstaffed", "Overstaffed", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal const int MaxAllowedPlayers = 20;

		internal const int MinAllowedPlayers = 1;

		internal const int DefaultPlayers = 10;

		internal static ManualLogSource Log;

		internal static ConfigEntry<int> ConfigMaxPlayers;

		private void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_009f: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			ConfigMaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxPlayers", 10, new ConfigDescription("The maximum number of players allowed in a server.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>()));
			Log.LogInfo((object)string.Format("Overstaffed v{0} loading — MaxPlayers={1}", "0.1.0", ConfigMaxPlayers.Value));
			Harmony val = new Harmony("darkharasho.Overstaffed");
			TryPatch(val, typeof(GameManagerAwakePatch));
			TryPatch(val, typeof(GameManagerSetMaxPlayersPatch));
			TryPatch(val, typeof(NetworkConnectOnConnectedToMasterPatch));
			Log.LogInfo((object)"Overstaffed loaded.");
		}

		private static void TryPatch(Harmony harmony, Type patchType)
		{
			try
			{
				harmony.CreateClassProcessor(patchType).Patch();
			}
			catch (Exception ex)
			{
				Log.LogWarning((object)("[Overstaffed] Failed to apply " + patchType.Name + ": " + ex.GetType().Name + ": " + ex.Message));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "darkharasho.Overstaffed";

		public const string PLUGIN_NAME = "Overstaffed";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace Overstaffed.Patches
{
	[HarmonyPatch(typeof(GameManager), "Awake")]
	internal static class GameManagerAwakePatch
	{
		private static void Postfix(GameManager __instance)
		{
			int value = Plugin.ConfigMaxPlayers.Value;
			int maxPlayersPhoton = __instance.maxPlayersPhoton;
			int maxPlayers = __instance.maxPlayers;
			if (value > __instance.maxPlayersPhoton)
			{
				__instance.maxPlayersPhoton = value;
			}
			__instance.maxPlayers = value;
			Plugin.Log.LogInfo((object)($"[GameManager.Awake] maxPlayers {maxPlayers} -> {__instance.maxPlayers}, " + $"maxPlayersPhoton {maxPlayersPhoton} -> {__instance.maxPlayersPhoton}"));
		}
	}
	[HarmonyPatch(typeof(GameManager), "SetMaxPlayers")]
	internal static class GameManagerSetMaxPlayersPatch
	{
		private static void Prefix(GameManager __instance, ref int _target)
		{
			if (_target > __instance.maxPlayersPhoton)
			{
				__instance.maxPlayersPhoton = _target;
			}
		}
	}
	[HarmonyPatch(typeof(NetworkConnect), "OnConnectedToMaster")]
	internal static class NetworkConnectOnConnectedToMasterPatch
	{
		[CompilerGenerated]
		private sealed class <Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private MethodInfo <helper>5__2;

			private int <replaced>5__3;

			private IEnumerator<CodeInstruction> <>7__wrap3;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Transpiler>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 1u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<helper>5__2 = null;
				<>7__wrap3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<helper>5__2 = AccessTools.Method(typeof(NetworkConnectOnConnectedToMasterPatch), "GetExpectedMaxPlayers", (Type[])null, (Type[])null);
						<replaced>5__3 = 0;
						<>7__wrap3 = instructions.GetEnumerator();
						<>1__state = -3;
						break;
					case 1:
						<>1__state = -3;
						break;
					case 2:
						<>1__state = -3;
						break;
					}
					if (<>7__wrap3.MoveNext())
					{
						CodeInstruction current = <>7__wrap3.Current;
						if (current.opcode == OpCodes.Ldc_I4_6 && <replaced>5__3 == 0)
						{
							<replaced>5__3++;
							<>2__current = new CodeInstruction(OpCodes.Call, (object)<helper>5__2);
							<>1__state = 1;
							return true;
						}
						<>2__current = current;
						<>1__state = 2;
						return true;
					}
					<>m__Finally1();
					<>7__wrap3 = null;
					if (<replaced>5__3 == 0)
					{
						Plugin.Log.LogWarning((object)"[NetworkConnect.OnConnectedToMaster] transpiler did NOT find ldc.i4.6 — public matchmaking expectedMaxPlayers will stay at vanilla 6. Private/friends lobbies still respect MaxPlayers via the GameManager patches.");
					}
					else
					{
						Plugin.Log.LogInfo((object)"[NetworkConnect.OnConnectedToMaster] transpiler replaced ldc.i4.6 with GetExpectedMaxPlayers()");
					}
					return false;
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>7__wrap3 != null)
				{
					<>7__wrap3.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<Transpiler>d__1 <Transpiler>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<Transpiler>d__ = this;
				}
				else
				{
					<Transpiler>d__ = new <Transpiler>d__1(0);
				}
				<Transpiler>d__.instructions = <>3__instructions;
				return <Transpiler>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		public static int GetExpectedMaxPlayers()
		{
			int value = Plugin.ConfigMaxPlayers.Value;
			if (value < 1)
			{
				return 1;
			}
			if (value > 255)
			{
				return 255;
			}
			return value;
		}

		[IteratorStateMachine(typeof(<Transpiler>d__1))]
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Transpiler>d__1(-2)
			{
				<>3__instructions = instructions
			};
		}
	}
}