using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreFriendStuff")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("MoreFriendStuff")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreFriendStuff
{
[BepInPlugin("MoreFriendStuff", "My first plugin", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ValuableLovePotion), "GenerateAffectionateSentence")]
internal static class ValuableLovePotionSentencePatch
{
private static void Postfix(ValuableLovePotion __instance, ref string __result)
{
if (((Object)((Component)__instance).gameObject).name.Contains("Frame_Ellie", StringComparison.OrdinalIgnoreCase))
{
List<string> list = new List<string> { "Can't stop smiling because of Ellie.", "I think I love Ellie.", "Just can't stop thinking about Ellie.", "Ellie makes my day awesome." };
__result = list[Random.Range(0, list.Count)];
}
}
}
[HarmonyPatch(typeof(ValuableLovePotion), "Update")]
internal static class ValuableLovePotionUpdatePatch
{
private static bool Prefix(ValuableLovePotion __instance)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Invalid comparison between Unknown and I4
if (((Object)((Component)__instance).gameObject).name.Contains("Frame_Ellie", StringComparison.OrdinalIgnoreCase))
{
if (__instance.particlesPlaying)
{
__instance.particles.Stop();
__instance.particlesPlaying = false;
}
if (SemiFunc.IsMultiplayer())
{
State currentState = __instance.currentState;
State val = currentState;
if ((int)val != 0)
{
if ((int)val == 1)
{
__instance.StateActive();
}
}
else
{
__instance.StateIdle();
}
}
return false;
}
return true;
}
}
private readonly Harmony _harmony = new Harmony("MoreFriendStuff");
internal static ManualLogSource Logger;
internal static Plugin Instance { get; private set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)Instance).Info.Location), "morefriendstuff_assets.file"));
string[] array = new string[5] { "frame_ellie", "frame_tom", "frame_tom_2", "painting_tom", "cardboard_tom" };
string[] array2 = array;
foreach (string text in array2)
{
GameObject val2 = val.LoadAsset<GameObject>(text);
Valuables.RegisterValuable(val2);
Logger.LogInfo((object)("Registered valuable: " + text));
}
_harmony.PatchAll(typeof(ValuableLovePotionSentencePatch));
_harmony.PatchAll(typeof(ValuableLovePotionUpdatePatch));
Logger.LogInfo((object)"Plugin MoreFriendStuff is loaded!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "MoreFriendStuff";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}