elytraking-Dread icon

Dread

Atmospheric horror overhaul for R.E.P.O. Ambient dread, scarier monsters, and a tension system.

Last updated a week ago
Total downloads 14432
Total rating 3 
Categories Mods Misc Audio Items Monsters Client-side Server-side AI Generated Quality Of Life
Dependency string elytraking-Dread-1.6.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Dread

Version Status

Atmospheric horror overhaul for R.E.P.O. Seven runtime systems that layer ambient dread, scarier monsters, real-time proximity tension, psychotic episodes, automated error reporting, and AI-assisted debugging.

What's new (1.6.0)

  • Error reporting: default on for new installs; one-time in-game privacy prompt before any data is sent (turn off in prompt, cfg, or REPOConfig)
  • Stability: cleaner mod file layout, safer system startup, better audio on low pitch, fewer stub-build crashes
  • Hosts: monster changes still host-only; clients without Dread can join

Full notes: CHANGELOG.md

Features

Ambient Audio: weighted random sounds spawn 5-15m around you every 60-180s. Pitch randomized 0.5x-1.5x. Fully spatialized.

Sound Rarity
Scraping Common
Footsteps Common
Breathing Uncommon
Whisper Rare

Monster Overhaul: enemy speed +1.2x, detection range +1.5x, audio pitch lowered and spatialized. Works on modded enemies.

Tension System: scans for danger every 0.5s. Adrenaline reduces sprint drain near enemies. Panic sprint gives a speed burst. Fake footsteps play behind you. Breath sounds on low stamina.

Psychotic Break: When everyone is dead and you're alone, scared, and hiding in the dark, a terrifying 20-second episode can trigger. Complete with darkness, flickering shadows, circling phantom footsteps, and bone-chilling screams.

QOL: crouch speed +30%.

Installation

Mod Manager (recommended): Search Dread under R.E.P.O. in r2modman or Thunderstore Mod Manager.

Manual: Download from Thunderstore, extract into BepInEx/plugins/elytraking-Dread/. Requires BepInEx 5.4.2100+. No other dependencies.

Multiplayer

Monster changes are host-authoritative. Audio, tension, and psychotic breaks are client-local. Players without Dread can join normally.

Feature Who Needs It
Monster speed, detection Host only
Everything else Per client

Configuration

Generated at BepInEx/config/elytraking.dread.cfg on first launch. Compatible with REPOConfig for live editing.

REPOConfig sliders: Dread includes a temporary label workaround when REPOConfig + MenuLib are installed (names on the left, compact rows). Styling may differ from bool toggles; upstream fix in REPOConfig/MenuLib is preferred. Without REPOConfig, or if labels look wrong, edit the cfg file directly. Details: repo-config-slider-labels-investigation.md.

[1. Audio Dread]
Enabled = true
Frequency = 1.0
Volume = 0.4

[2. Monster Overhaul]
AggressionEnabled = true
AudioEnabled = true

[3. Tension]
AdrenalineEnabled = true
PanicSprintEnabled = true
LowStaminaSoundEnabled = true
FakeFootstepsEnabled = true

[4. Psychotic Break]
PsychoticBreakEnabled = true
PsychoticBreakTriggerChance = 0.01
PsychoticBreakDuration = 20
PsychoticBreakOncePerMatch = true

[5. QOL]
CrouchSpeedBoost = true

[6. Compatibility]
CompatibilityMode = false

[7. Error Reporting]
ErrorReportingEnabled = true     # default on for new cfg; first-run prompt on first gameplay level
ErrorReportingPromptShown = false

[8. Debug Overlay]
DebugOverlayEnabled = false

[9. Debug Server]
DebugServerEnabled = false
DebugServerPort = 15432

[10. Logging]
LogLevel = Debug

[11. Testing]
Crash Game = false

Compatibility

Dread only requires BepInEx. It works with many popular mods (Mimic, Wesleys Enemies, MoreUpgrades, REPOConfig), but cannot guarantee compatibility with every mod because Harmony patches can overlap.

If something breaks:

  • Enable Compatibility mode (6. Compatibility) for ambient audio only
  • Turn off Error reporting in cfg, REPOConfig, or the first-run prompt if you do not want crash telemetry
  • Keep Debug console guard on if MenuLib/REPOConfig spams console errors

Full matrix, Proton DLL notes, and test checklist: mod-compatibility.md

Changelog