Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MoreChancesEn v5.2.4
MoreChances.dll
Decompiled a year agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using MenuLib.MonoBehaviors; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using Photon.Pun; using Steamworks; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("MoreChances")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MoreChances")] [assembly: AssemblyTitle("MoreChances")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MoreChances { [BepInPlugin("MoreChances", "MoreChances", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static ConfigEntry<bool> AllowArena; public static ConfigEntry<bool> GoArenaDelete; public static ConfigEntry<bool> AllDeadDelete; public static ConfigEntry<bool> ReviveHPEnable; public static ConfigEntry<bool> WhateverNoDelete; public static ConfigEntry<int> ReviveHP; public static ConfigEntry<bool> TruckHealEnable; public static ConfigEntry<int> TruckHealHP; public static ConfigEntry<bool> ChargingStationInfinityPower; private REPOButton reMapBtn; private REPOButton shopBtn; private REPOButton testBtn; private FieldRef<ChargingStation, float> charge = AccessTools.FieldRefAccess<ChargingStation, float>("charge"); private void Awake() { //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Expected O, but got Unknown //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Expected O, but got Unknown //IL_0182: Unknown result type (might be due to invalid IL or missing references) Logger = ((BaseUnityPlugin)this).Logger; AllowArena = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Go to Arena", false, "Default: Off, Restart current progress after team wipe, will not go to arena"); GoArenaDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Arena (Delete Save)", false, "Default: Off, Even if you enter the arena, the save will not be deleted"); AllDeadDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Delete Save After Team Wipe", false, "Default: Off, Save will not be deleted after team wipe"); ReviveHPEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Adjust HP on Revive", true, "Default: On, Initial HP boost when restarting"); WhateverNoDelete = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "When exiting (deleting archives)", false, "Default: Off, no matter what, the archive is not deleted"); ReviveHP = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Revive HP (%)", 100, new ConfigDescription("Default: 100%, Full HP recovery", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>())); TruckHealEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Adjust HP on Truck", true, "Default: On, HP recovery boost when driving the truck"); TruckHealHP = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Truck Heal HP (%)", 100, new ConfigDescription("Default: 100%, Full HP recovery", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>())); ChargingStationInfinityPower = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Unlimited Charging (Truck)", true, "Default: On, the truck can be charged infinitely"); Logger.LogInfo((object)"MoreChances loaded!"); new Hook((MethodBase)AccessTools.Method(typeof(RunManager), "Awake", (Type[])null, (Type[])null), (Delegate)(Action<Action<RunManager>, RunManager>)delegate(Action<RunManager> orig, RunManager self) { orig(self); if ((Object)(object)((Component)self).gameObject.GetComponent<MoreChances>() == (Object)null) { ((Component)self).gameObject.AddComponent<MoreChances>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"MoreChances Added!"); } }).Apply(); } public void Update() { if (ChargingStationInfinityPower.Value && Object.op_Implicit((Object)(object)ChargingStation.instance) && !SemiFunc.RunIsShop()) { charge.Invoke(ChargingStation.instance) = 1f; } } } public class MoreChances : MonoBehaviour { private delegate void orig_RunManager_Update(RunManager self); private delegate void hook_RunManager_Update(orig_RunManager_Update orig, RunManager self); private delegate void orig_RunManager_ChangeLevel(RunManager self, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType); private delegate void hook_RunManager_ChangeLevel(orig_RunManager_ChangeLevel orig, RunManager self, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType); private delegate void orig_DataDirector_SaveDeleteCheck(DataDirector self, bool _leaveGame); private delegate void hook_DataDirector_SaveDeleteCheck(orig_DataDirector_SaveDeleteCheck orig, DataDirector self, bool _leaveGame); private delegate void orig_PlayerAvatar_ReviveRPC(PlayerAvatar self, bool _revivedByTruck); private delegate void hook_PlayerAvatar_ReviveRPC(orig_PlayerAvatar_ReviveRPC orig, PlayerAvatar self, bool _revivedByTruck); private delegate void orig_PlayerAvatar_FinalHealRPC(PlayerAvatar self); private delegate void hook_PlayerAvatar_FinalHealRPC(orig_PlayerAvatar_FinalHealRPC orig, PlayerAvatar self); private delegate IEnumerator orig_PlayerHealth_Fetch(PlayerHealth self); private delegate IEnumerator hook_PlayerHealth_Fetch(orig_PlayerHealth_Fetch orig, PlayerHealth self); private static bool isHooked; private FieldRef<RunManager, bool> restarting = AccessTools.FieldRefAccess<RunManager, bool>("restarting"); private FieldRef<RunManager, bool> runStarted = AccessTools.FieldRefAccess<RunManager, bool>("runStarted"); private FieldRef<RunManager, bool> allPlayersDead = AccessTools.FieldRefAccess<RunManager, bool>("allPlayersDead"); private FieldRef<RunManager, bool> gameOver = AccessTools.FieldRefAccess<RunManager, bool>("gameOver"); private FieldRef<RunManager, int> saveLevel = AccessTools.FieldRefAccess<RunManager, int>("saveLevel"); private FieldRef<RunManager, RunManagerPUN> runManagerPUN = AccessTools.FieldRefAccess<RunManager, RunManagerPUN>("runManagerPUN"); private FieldRef<RunManager, Level> levelPrevious = AccessTools.FieldRefAccess<RunManager, Level>("levelPrevious"); private FieldRef<RunManager, Level> previousRunLevel = AccessTools.FieldRefAccess<RunManager, Level>("previousRunLevel"); private FieldRef<RunManager, Level> debugLevel = AccessTools.FieldRefAccess<RunManager, Level>("debugLevel"); private FieldRef<PlayerAvatar, bool> isDisabled = AccessTools.FieldRefAccess<PlayerAvatar, bool>("isDisabled"); private FieldRef<PlayerAvatar, bool> finalHeal = AccessTools.FieldRefAccess<PlayerAvatar, bool>("finalHeal"); private FieldRef<PlayerAvatar, string> playerName = AccessTools.FieldRefAccess<PlayerAvatar, string>("playerName"); private FieldRef<PlayerHealth, int> maxHealth = AccessTools.FieldRefAccess<PlayerHealth, int>("maxHealth"); private FieldRef<PlayerHealth, PhotonView> photonView = AccessTools.FieldRefAccess<PlayerHealth, PhotonView>("photonView"); private FieldRef<PlayerHealth, PlayerAvatar> playerAvatar = AccessTools.FieldRefAccess<PlayerHealth, PlayerAvatar>("playerAvatar"); private FieldRef<PlayerHealth, int> health = AccessTools.FieldRefAccess<PlayerHealth, int>("health"); private FieldRef<PlayerHealth, bool> healthSet = AccessTools.FieldRefAccess<PlayerHealth, bool>("healthSet"); private FieldRef<StatsManager, string> saveFileCurrent = AccessTools.FieldRefAccess<StatsManager, string>("saveFileCurrent"); public void Awake() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) if (!isHooked) { new Hook((MethodBase)AccessTools.Method(typeof(RunManager), "Update", (Type[])null, (Type[])null), (Delegate)new hook_RunManager_Update(RunManager_Update)).Apply(); new Hook((MethodBase)AccessTools.Method(typeof(RunManager), "ChangeLevel", (Type[])null, (Type[])null), (Delegate)new hook_RunManager_ChangeLevel(RunManager_ChangeLevel)).Apply(); new Hook((MethodBase)AccessTools.Method(typeof(DataDirector), "SaveDeleteCheck", (Type[])null, (Type[])null), (Delegate)new hook_DataDirector_SaveDeleteCheck(DataDirector_SaveDeleteCheck)).Apply(); new Hook((MethodBase)AccessTools.Method(typeof(PlayerAvatar), "ReviveRPC", (Type[])null, (Type[])null), (Delegate)new hook_PlayerAvatar_ReviveRPC(PlayerAvatar_ReviveRPC)).Apply(); new Hook((MethodBase)AccessTools.Method(typeof(PlayerHealth), "Fetch", (Type[])null, (Type[])null), (Delegate)new hook_PlayerHealth_Fetch(PlayerAvatar_Fetch)).Apply(); new Hook((MethodBase)AccessTools.Method(typeof(PlayerAvatar), "FinalHealRPC", (Type[])null, (Type[])null), (Delegate)new hook_PlayerAvatar_FinalHealRPC(PlayerAvatar_FinalHealRPC)).Apply(); isHooked = true; } } private void PlayerAvatar_FinalHealRPC(orig_PlayerAvatar_FinalHealRPC orig, PlayerAvatar self) { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) if (finalHeal.Invoke(self)) { return; } if (self.photonView.IsMine) { self.playerHealth.EyeMaterialOverride((EyeOverrideState)2, 2f, 1); TruckScreenText.instance.MessageSendCustom("", playerName.Invoke(self) + " {arrowright}{truck}{check}\n {point}{shades}{pointright}<b><color=#00FF00>+25</color></b>{heart}", 0); if (Plugin.TruckHealEnable.Value) { int num = Mathf.RoundToInt((float)(maxHealth.Invoke(self.playerHealth) * Plugin.TruckHealHP.Value) / 100f); self.playerHealth.Heal(num, true); } else { self.playerHealth.Heal(25, true); } } TruckHealer.instance.Heal(self); self.truckReturn.Play(self.PlayerVisionTarget.VisionTransform.position, 1f, 1f, 1f, 1f); self.truckReturnGlobal.Play(self.PlayerVisionTarget.VisionTransform.position, 1f, 1f, 1f, 1f); ((Component)self.playerAvatarVisuals.effectGetIntoTruck).gameObject.SetActive(true); finalHeal.Invoke(self) = true; } private IEnumerator PlayerAvatar_Fetch(orig_PlayerHealth_Fetch orig, PlayerHealth self) { while (!LevelGenerator.Instance.Generated) { yield return (object)new WaitForSeconds(0.1f); } maxHealth.Invoke(self) = 100 + StatsManager.instance.GetPlayerMaxHealth(SemiFunc.PlayerGetSteamID(playerAvatar.Invoke(self))); int num = StatsManager.instance.GetPlayerHealth(SemiFunc.PlayerGetSteamID(playerAvatar.Invoke(self))); if (num <= 0) { num = ((!Plugin.ReviveHPEnable.Value) ? 1 : Mathf.RoundToInt((float)(maxHealth.Invoke(self) * Plugin.ReviveHP.Value) / 100f)); } health.Invoke(self) = Mathf.Clamp(num, 0, maxHealth.Invoke(self)); if (SemiFunc.RunIsArena()) { health.Invoke(self) = maxHealth.Invoke(self); } StatsManager.instance.SetPlayerHealth(SemiFunc.PlayerGetSteamID(playerAvatar.Invoke(self)), health.Invoke(self), false); if (GameManager.Multiplayer()) { photonView.Invoke(self).RPC("UpdateHealthRPC", (RpcTarget)1, new object[3] { health.Invoke(self), maxHealth.Invoke(self), true }); } healthSet.Invoke(self) = true; } private void PlayerAvatar_ReviveRPC(orig_PlayerAvatar_ReviveRPC orig, PlayerAvatar self, bool _revivedByTruck) { orig(self, _revivedByTruck); HealPlayer(self); } private void HealPlayer(PlayerAvatar self) { if (self.photonView.IsMine && Plugin.ReviveHPEnable.Value) { int num = Mathf.RoundToInt((float)(maxHealth.Invoke(self.playerHealth) * Plugin.ReviveHP.Value) / 100f); self.playerHealth.HealOther(num, true); Plugin.Logger.LogInfo((object)$"HealPlayer Called. heal +{num}hp"); } } private void DataDirector_SaveDeleteCheck(orig_DataDirector_SaveDeleteCheck orig, DataDirector self, bool _leaveGame) { if (SemiFunc.IsMasterClientOrSingleplayer() && !((Object)(object)levelPrevious.Invoke(RunManager.instance) == (Object)(object)RunManager.instance.levelTutorial) && !((Object)(object)levelPrevious.Invoke(RunManager.instance) == (Object)(object)RunManager.instance.levelLobbyMenu) && !((Object)(object)levelPrevious.Invoke(RunManager.instance) == (Object)(object)RunManager.instance.levelMainMenu) && !((Object)(object)levelPrevious.Invoke(RunManager.instance) == (Object)(object)RunManager.instance.levelRecording)) { bool flag = false; if (SemiFunc.RunIsArena()) { flag = Plugin.GoArenaDelete.Value; } else if (allPlayersDead.Invoke(RunManager.instance) && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelMainMenu && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelLobbyMenu && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelTutorial && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelLobby && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelShop && (Object)(object)levelPrevious.Invoke(RunManager.instance) != (Object)(object)RunManager.instance.levelRecording) { flag = Plugin.AllDeadDelete.Value; } else if (_leaveGame && RunManager.instance.levelsCompleted == 0) { flag = Plugin.WhateverNoDelete.Value; } if (flag) { SemiFunc.SaveFileDelete(saveFileCurrent.Invoke(StatsManager.instance)); } } } private void RunManager_ChangeLevel(orig_RunManager_ChangeLevel orig, RunManager self, bool _completedLevel, bool _levelFailed, ChangeLevelType _changeLevelType) { //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Invalid comparison between Unknown and I4 //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Invalid comparison between Unknown and I4 //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Invalid comparison between Unknown and I4 //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Invalid comparison between Unknown and I4 //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Invalid comparison between Unknown and I4 //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Invalid comparison between Unknown and I4 //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Invalid comparison between Unknown and I4 if ((!SemiFunc.MenuLevel() && !SemiFunc.IsMasterClientOrSingleplayer()) || restarting.Invoke(self)) { return; } gameOver.Invoke(self) = false; if (_levelFailed && (Object)(object)self.levelCurrent != (Object)(object)self.levelLobby && (Object)(object)self.levelCurrent != (Object)(object)self.levelShop) { if ((Object)(object)self.levelCurrent == (Object)(object)self.levelArena) { if (Plugin.GoArenaDelete.Value) { self.ResetProgress(); } if (SemiFunc.IsMultiplayer()) { self.levelCurrent = self.levelLobbyMenu; } else { self.SetRunLevel(); } gameOver.Invoke(self) = true; } else { self.levelCurrent = self.levelArena; } } if (!gameOver.Invoke(self) && (Object)(object)self.levelCurrent != (Object)(object)self.levelArena) { if ((int)_changeLevelType == 1) { self.SetRunLevel(); } else if ((int)_changeLevelType == 3) { self.levelCurrent = self.levelLobbyMenu; } else if ((int)_changeLevelType == 4) { self.levelCurrent = self.levelMainMenu; } else if ((int)_changeLevelType == 2) { self.levelCurrent = self.levelTutorial; } else if ((int)_changeLevelType == 6) { self.levelCurrent = self.levelRecording; } else if ((int)_changeLevelType == 5) { self.levelCurrent = self.levelShop; } else if ((Object)(object)self.levelCurrent == (Object)(object)self.levelMainMenu || (Object)(object)self.levelCurrent == (Object)(object)self.levelLobbyMenu) { self.levelCurrent = self.levelLobby; } else if (_completedLevel && (Object)(object)self.levelCurrent != (Object)(object)self.levelLobby && (Object)(object)self.levelCurrent != (Object)(object)self.levelShop) { previousRunLevel.Invoke(self) = self.levelCurrent; self.levelsCompleted++; SemiFunc.StatSetRunLevel(self.levelsCompleted); SemiFunc.LevelSuccessful(); self.levelCurrent = self.levelShop; } else if ((Object)(object)self.levelCurrent == (Object)(object)self.levelLobby) { self.SetRunLevel(); } else if ((Object)(object)self.levelCurrent == (Object)(object)self.levelShop) { self.levelCurrent = self.levelLobby; } } if (Object.op_Implicit((Object)(object)debugLevel.Invoke(self)) && (Object)(object)self.levelCurrent != (Object)(object)self.levelMainMenu && (Object)(object)self.levelCurrent != (Object)(object)self.levelLobbyMenu) { self.levelCurrent = debugLevel.Invoke(self); } if (GameManager.Multiplayer()) { ((Component)runManagerPUN.Invoke(self)).GetComponent<PhotonView>().RPC("UpdateLevelRPC", (RpcTarget)4, new object[3] { ((Object)self.levelCurrent).name, self.levelsCompleted, gameOver.Invoke(self) }); } Debug.Log((object)("Changed level to: " + ((Object)self.levelCurrent).name)); if ((Object)(object)self.levelCurrent == (Object)(object)self.levelShop) { saveLevel.Invoke(self) = 1; } else { saveLevel.Invoke(self) = 0; } SemiFunc.StatSetSaveLevel(saveLevel.Invoke(self)); self.RestartScene(); if ((int)_changeLevelType != 2) { SemiFunc.OnSceneSwitch(gameOver.Invoke(self), false); } } private void RunManager_Update(orig_RunManager_Update orig, RunManager self) { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Invalid comparison between Unknown and I4 if (GameManager.Multiplayer() && !PhotonNetwork.IsMasterClient) { return; } if (LevelGenerator.Instance.Generated && !SteamClient.IsValid && !((Behaviour)SteamManager.instance).enabled) { Debug.LogError((object)"Steam not initialized. Quitting game."); Application.Quit(); } if (restarting.Invoke(self)) { self.RestartScene(); } if (restarting.Invoke(self) || !runStarted.Invoke(self) || GameDirector.instance.PlayerList.Count <= 0 || SemiFunc.RunIsArena() || (int)GameDirector.instance.currentState != 2) { return; } bool flag = true; using (List<PlayerAvatar>.Enumerator enumerator = GameDirector.instance.PlayerList.GetEnumerator()) { while (enumerator.MoveNext()) { if (!isDisabled.Invoke(enumerator.Current)) { flag = false; break; } } } if (!flag) { return; } allPlayersDead.Invoke(self) = true; if (Object.op_Implicit((Object)(object)SpectateCamera.instance) && SpectateCamera.instance.CheckState((State)1)) { if (Plugin.AllowArena.Value) { self.ChangeLevel(false, true, (ChangeLevelType)0); } else { self.ChangeLevel(false, false, (ChangeLevelType)1); } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MoreChances"; public const string PLUGIN_NAME = "MoreChances"; public const string PLUGIN_VERSION = "1.0.0"; } }