flipf17-FragileValuables icon

FragileValuables

Fragile valuables have a small chance at spawning with increased value, but will be much more fragile. Configurable.

CHANGELOG

0.1.5

  • Made tweaks to support the latest beta version. Should still work on the current stable version. (5/30/2025)
  • Changed the ui color format in the config to be hex for better parsing.

0.1.4

  • Fixed issues with this mod not working correctly in singleplayer.
  • Added config to not add the increased values from fragile objects to the extraction goal. Normal behavior will increase the goal when valuables increase in value.

0.1.3

  • Actually fixed non-host clients not registering items with increased fragility. I thought I verified this was working in 0.1.1
  • Added more configs for players to tweak the spawn rules. These criteria are based on the default values of each item.
    The added configs are: MinFragilityThreshold (90), MinValueThreshold (1000), MaxValueThreshold (5000), MinMassThreshold (0), MaxMassThreshold (2)

0.1.2

  • Forgot to comment out the references to the removed durability config, which was throwing errors.

0.1.1

  • Revised configs descriptions
  • Fixed non-host clients not registering items with increased fragility, and not seeing them highlight teal when "discovered".
  • Removed the durability config. (for now at least) Durability will be set to 0 for the time being.
  • Default fragility increased to 3x

0.1.0

  • Release