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FragileValuables
Fragile valuables have a small chance at spawning with increased value, but will be much more fragile. Configurable.
CHANGELOG
0.1.5
- Made tweaks to support the latest beta version. Should still work on the current stable version. (5/30/2025)
- Changed the ui color format in the config to be hex for better parsing.
0.1.4
- Fixed issues with this mod not working correctly in singleplayer.
- Added config to not add the increased values from fragile objects to the extraction goal. Normal behavior will increase the goal when valuables increase in value.
0.1.3
- Actually fixed non-host clients not registering items with increased fragility. I thought I verified this was working in 0.1.1
- Added more configs for players to tweak the spawn rules. These criteria are based on the default values of each item.
The added configs are: MinFragilityThreshold (90), MinValueThreshold (1000), MaxValueThreshold (5000), MinMassThreshold (0), MaxMassThreshold (2)
0.1.2
- Forgot to comment out the references to the removed durability config, which was throwing errors.
0.1.1
- Revised configs descriptions
- Fixed non-host clients not registering items with increased fragility, and not seeing them highlight teal when "discovered".
- Removed the durability config. (for now at least) Durability will be set to 0 for the time being.
- Default fragility increased to 3x
0.1.0
- Release