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Imperium Repo
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in R.E.P.O.
CHANGELOG
Changelog
Imperium v0.3.0 - Bug fixes
- Fixed compatibility with the version v0.3.0 of the game.
- Fixed default value for night vision.
- Fixed Imperium not working in singleplayer when using a mod that enables the lobby menu for singleplayer.
- Removed REPOLib dependency.
Compatibility
Compatible with REPO release version v0.3.0 and beta version v0.3.1.2_beta.
Imperium v0.2.4 - Bug fixes
Bug Fixes
- Removed an unused boolean that caused Quickload to throw an exception.
- Fixed Quickload in singleplayer and multiplayer.
Imperium v0.2.3 - Bug fixes
Bug Fixes
- Fixed a bug that made it so spawned enemies entered an infinite spawn-despawn loop.
- Added support for tumble wings and the crouch rest upgrades.
Imperium v0.2.2 - Bug fixes
Bug Fixes
- Fixed a bug that made the console crash on duplicate level names.
- Fixed the disable enemies option in the game control window.
- Fixed the spawn timer settings in the game control window.
- Fixed a bug that made it so duplicate enemy, item and valuable names crashed the console.
QoL Changes
- Added the enemy action timer to the enemy insights.
- Removed the minimap settings window and button.
- Removed multiple unnecessary sliders from the grabber settings menu.
Imperium v0.2.1 - The Console
Changes
-
Added the new Console UI that allows you to use Imperium via an in-game console.
- Please refer to the wiki for a detailed usage guide.
-
Removed the Imperium dock on the left to make the UI more user-friendly.
Bug Fixes
- Fixed some buttons in the UI being covered by an invisible element.
- Fixed the tooltip persisting when switching between Imperium UIs.
- Fixed a bug that allowed players to kill and or revive themselves multiple times.
QoL Changes
- Added icons to each window to increase memorability.
- Changed the event log icon for a more fitting one.
- Added a reference to the Portal API in the portal window.
Imperium v0.2.0 - Portal API and Upgrades
Changes
- Introduction of the Portal API for mod developers to add their own UI elements.
- More information in the Imperium API documentation.
- Added a new window to add and remove player upgrades.
- Added a health bar and player detection bar to enemies.
- Added damage indicators for enemies.
- Made it so Imperium can now be used from the main menu and the lobby.
- Added an option to force the game to spawn valuables in all possible spawn locations.
Bug Fixes
- Fixed some bugs that caused errors in the development version of the game.
- Fixed a bug that made disabled elements look enabled after the theme has been changed.
- Fixed an issue where the Spawning UI was not scaling properly on wide monitors.
- Fixed a bug that made it so the hide despawned insight setting didn't work properly.
- Fixed a bug with night vision when crouching.
- Fixed the field of view slider in the control center.
- Fixed the minimap being black after loading into a level for the first time.
- Fixed the spawning of multiple enemies with one spawn command.
QoL Changes
- Made it so items and valuables no longer spawn beneath the floor or behind walls.
- Made it so input fields now submit on value change instead of on submit.
- Various optimizations and consistency fixes around UI elements.
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.23_beta.
Imperium v0.1.4 - Bug fixes and QoL improvements
Changes
- Moved level generation to its own window and moved grabber settings to the control center.
- Made it so invalid level point connections are highlighted in red.
- Added the
Zkeybind to toggle cinematic mode. - Made it so the NavMesh visualizer automatically updates with the NavMesh.
- Added an option to change the module override type to fix broken generation.
- Added an option to override the level number.
Bug Fixes
- Fixed a bug that made it so the minimap toggles when using the chat.
- Fixed a bug that made it so the DisableGameOver option did nothing.
- Fixed some valuable's insight panels being deastically offset.
- Fixed a bug that messed up the object explorer in singleplayer.
QoL Changes
- Added various tooltips to the UI.
- Fixed placeholders in the teleportation window.
- Improved the materials and colors of the pathfinding visualizers.
- Made it so the module override list is now sorted alphabetically.
- Fixed the fonts used in insight panels to match the rest of Imperium.
- Removed the "Teleport Here" button from extracton points in the object explorer
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.21_beta.
Imperium v0.1.3 - Hotfix
Bug Fixes
- Fixed a bug that made it so certain upgrades are ignored.
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.21_beta.
Imperium v0.1.2 - Hotfix
Bug Fixes
- Fixed a bug that made it so levels would generate with only one module.
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.21_beta.
Imperium v0.1.1 - Hotfix
Changes
- Removed Unity Explorer as mandatory dependency.
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.21_beta.
Imperium v0.1.0 - The Beta Release
Initial beta release version.
Compatibility
Compatible with REPO release version v0.1.2 and beta version v0.1.2.21_beta.