using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Character_Stats;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2713edf789e2552eb611bef3bc94a83d2c8b234c")]
[assembly: AssemblyProduct("Agility")]
[assembly: AssemblyTitle("Agility")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Agility
{
[BepInPlugin("headclef.Agility", "Agility", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Agility : BaseUnityPlugin
{
private const string PluginGuid = "headclef.Agility";
private const string PluginName = "Agility";
private const string PluginVersion = "1.0.0";
internal static ConfigEntry<bool> EnableStaminaRegen;
internal static ConfigEntry<float> BaseRegenPerSecond;
internal static ConfigEntry<float> RegenPerCombinedLevel;
internal static ConfigEntry<float> MaxRegenPerSecond;
internal static Agility Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
//IL_0054: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
BindConfiguration();
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void OnDestroy()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void BindConfiguration()
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Expected O, but got Unknown
EnableStaminaRegen = ((BaseUnityPlugin)this).Config.Bind<bool>("Stamina Regeneration", "Enable", true, "Enable passive stamina regeneration based on agility stats.");
BaseRegenPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Stamina Regeneration", "Base Regen Per Second", 0f, new ConfigDescription("Base stamina regeneration per second regardless of stats. 0 = no base regen.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
RegenPerCombinedLevel = ((BaseUnityPlugin)this).Config.Bind<float>("Stamina Regeneration", "Regen Per Combined Level", 0.3f, new ConfigDescription("Additional stamina regeneration per second for each combined level of Stamina + Crouch Rest + Speed upgrades.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
MaxRegenPerSecond = ((BaseUnityPlugin)this).Config.Bind<float>("Stamina Regeneration", "Max Regen Per Second", 0f, new ConfigDescription("Maximum stamina regeneration per second. 0 = no cap.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 50f), Array.Empty<object>()));
}
}
}
namespace Agility.Patches
{
[HarmonyPatch]
internal static class StaminaRegenPatch
{
private static float _lastLogTime;
[HarmonyPatch(typeof(PlayerController), "Update")]
[HarmonyPostfix]
private static void PlayerController_Update_Postfix(PlayerController __instance)
{
if (!Agility.EnableStaminaRegen.Value || !Character_Stats.AreStatsReady)
{
return;
}
try
{
if ((Object)(object)__instance != (Object)(object)PlayerController.instance)
{
return;
}
string localSteamId = Character_Stats.GetLocalSteamId();
if (localSteamId == null)
{
return;
}
int upgradeLevel = Character_Stats.GetUpgradeLevel(localSteamId, "Stamina");
int upgradeLevel2 = Character_Stats.GetUpgradeLevel(localSteamId, "Crouch Rest");
int upgradeLevel3 = Character_Stats.GetUpgradeLevel(localSteamId, "Speed");
int num = upgradeLevel + upgradeLevel2 + upgradeLevel3;
if (num <= 0 && Agility.BaseRegenPerSecond.Value <= 0f)
{
return;
}
float num2 = Agility.BaseRegenPerSecond.Value + Agility.RegenPerCombinedLevel.Value * (float)num;
float value = Agility.MaxRegenPerSecond.Value;
if (value > 0f)
{
num2 = Math.Min(num2, value);
}
if (num2 <= 0f)
{
return;
}
float num3 = num2 * Time.deltaTime;
float energyCurrent = __instance.EnergyCurrent;
float energyStart = __instance.EnergyStart;
if (!(energyCurrent >= energyStart))
{
__instance.EnergyCurrent = Math.Min(energyCurrent + num3, energyStart);
if (Time.time - _lastLogTime > 10f)
{
_lastLogTime = Time.time;
Agility.Logger.LogDebug((object)($"Stamina regen: {num2:F2}/sec (combined level: {num}, " + $"stamina: {upgradeLevel}, crouch: {upgradeLevel2}, speed: {upgradeLevel3})"));
}
}
}
catch (Exception ex)
{
Agility.Logger.LogError((object)("StaminaRegen exception: " + ex.Message));
}
}
}
}