


A BepInEx mod for R.E.P.O. that adds slow, passive health regeneration based on your Health upgrade level.
Your Health upgrade level now grants a subtle passive health regeneration. The more you invest in Health, the faster you recover — designed for long-run sustain, not instant healing.
| Health Level | Regen Rate (default) | Time per 1 HP |
|---|---|---|
| 1 | 0.05/sec | 20 seconds |
| 3 | 0.15/sec | ~7 seconds |
| 5 | 0.25/sec | 4 seconds |
| 10 | 0.50/sec | 2 seconds |
Health level 0 = no regeneration. You must invest in Health upgrades to benefit.
After taking damage, regeneration pauses for a configurable delay (default: 10 seconds). This prevents the mod from being too powerful during combat.
Settings are in BepInEx/config/headclef.Constitution.cfg or in the in-game mod config menu:
| Key | Default | Range | Description |
|---|---|---|---|
| Enable | true |
— | Toggle health regen on/off |
| Regen Per Health Level | 0.05 |
0.01–1.0 | HP/sec per Health upgrade level |
| Max Regen Per Second | 0 |
0–5 | Cap the regen rate (0 = no cap) |
| Regen Delay | 10 |
0–60 | Seconds to wait after damage before regen starts |
Character Stats.dll and Constitution.dll into your BepInEx/plugins folder.├── Constitution.cs # Plugin entry point & config
├── Patches/
│ └── HealthRegenPatch.cs # Harmony postfix — health regen
└── README.md
This project is part of the Repo.slnx solution and references Character Stats at compile time. Build the whole solution so dependencies build in the correct order:
dotnet build ../Repo.slnx
This project is licensed under the MIT License — see the LICENSE file for details.