headclef-IncreaseTumbleDamage icon

IncreaseTumbleDamage

Scales tumble launch damage by upgrade level for R.E.P.O.

Last updated 2 days ago
Total downloads 535
Total rating 0 
Categories Mods Upgrades Client-side Server-side
Dependency string headclef-IncreaseTumbleDamage-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
headclef-CharacterStats-1.0.0 icon
headclef-CharacterStats

A read-only library that caches player character stats for other mods to use in R.E.P.O.

Preferred version: 1.0.0

README

Increase Tumble Damage

A BepInEx mod for R.E.P.O. that scales tumble launch damage based on your upgrade level.

Features

🎯 Tumble Launch Damage Scaling

Deal more damage to enemies as you upgrade your Tumble Launch skill. The damage multiplier scales with your upgrade level:

Level Multiplier (default 1.1×) Base 15 damage →
1 1.1× 16
3 3.3× 49
5 5.5× 82
10 11× 165

Only tumble launch damage is affected. Weapons, explosions, and other damage sources are not scaled.

🛡️ Self-Damage Reduction

Take less self-damage from tumble impacts as you level up. Reduction scales linearly up to a configurable maximum:

  • Default: up to 100% reduction at 10 upgrades
  • At 5 upgrades → 50% reduction
  • Fully configurable via config

Configuration

All settings are in BepInEx/config/headclef.IncreaseTumbleDamage.cfg.

[Damage On Enemy]

Key Default Description
Enable true Toggle enemy damage scaling on/off
Multiplier Per Level 1.1 Multiplier per upgrade level. Formula: level × value
Max Multiplier 0 Cap the multiplier (0 = no cap)

[Damage On Player]

Key Default Description
Enable true Toggle self-damage reduction on/off
Upgrades Needed For Max Reduction 10 Upgrades to reach full reduction
Max Damage Reduction 1.0 Maximum reduction ratio (1.0 = 100%)

Multiplayer Behavior

  • Enemy damage scaling — runs wherever the tumble hit is processed. Works based on the hitting player's upgrade level.
  • Self-damage reduction — runs per-client. Only players with the mod installed get reduced self-damage.

Requirements

Installation

  1. Install Character Stats mod first (or let Thunderstore handle the dependency).
  2. Place Increase Tumble Damage.dll into your BepInEx/plugins folder.
  3. Launch R.E.P.O. — a config file is generated on first run.
  4. Edit BepInEx/config/headclef.IncreaseTumbleDamage.cfg or use the in-game config menu.

Updating from v1.0.x? Stat override features have moved to a separate mod. Delete the old config file to get clean defaults.

Development

Project Structure

├── Increase Tumble Damage.cs          # Plugin entry point & config
├── Patches/
│   └── TumbleLaunchDamagePatch.cs     # Harmony prefixes — damage scaling
└── README.md

Building

Note: Build Character Stats first, as this project references it at compile time.

dotnet build "../Character Stats/Character Stats.csproj"
dotnet build

License

This project is licensed under the MIT License — see the LICENSE file for details.