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IncreaseTumbleDamage
Scales tumble launch damage by upgrade level for R.E.P.O.
| Last updated | 2 months ago |
| Total downloads | 7003 |
| Total rating | 0 |
| Categories | Mods Upgrades Client-side Server-side |
| Dependency string | headclef-IncreaseTumbleDamage-1.1.0 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100headclef-CharacterStats
A read-only library that caches player character stats for other mods to use in R.E.P.O.
Preferred version: 1.0.0README
Increase Tumble Damage
A BepInEx mod for R.E.P.O. that scales tumble launch damage based on your upgrade level.
Features
🎯 Tumble Launch Damage Scaling
Deal more damage to enemies as you upgrade your Tumble Launch skill. The damage multiplier scales with your upgrade level:
| Level | Multiplier (default 1.1×) | Base 15 damage → |
|---|---|---|
| 1 | 1.1× | 16 |
| 3 | 3.3× | 49 |
| 5 | 5.5× | 82 |
| 10 | 11× | 165 |
Only tumble launch damage is affected. Weapons, explosions, and other damage sources are not scaled.
🛡️ Self-Damage Reduction
Take less self-damage from tumble impacts as you level up. Reduction scales linearly up to a configurable maximum:
- Default: up to 100% reduction at 10 upgrades
- At 5 upgrades → 50% reduction
- Fully configurable via config
Configuration
All settings are in BepInEx/config/headclef.IncreaseTumbleDamage.cfg.
[Damage On Enemy]
| Key | Default | Description |
|---|---|---|
| Enable | true |
Toggle enemy damage scaling on/off |
| Multiplier Per Level | 1.1 |
Multiplier per upgrade level. Formula: level × value |
| Max Multiplier | 0 |
Cap the multiplier (0 = no cap) |
[Damage On Player]
| Key | Default | Description |
|---|---|---|
| Enable | true |
Toggle self-damage reduction on/off |
| Upgrades Needed For Max Reduction | 10 |
Upgrades to reach full reduction |
| Max Damage Reduction | 1.0 |
Maximum reduction ratio (1.0 = 100%) |
Multiplayer Behavior
- Enemy damage scaling — runs wherever the tumble hit is processed. Works based on the hitting player's upgrade level.
- Self-damage reduction — runs per-client. Only players with the mod installed get reduced self-damage.
Requirements
- BepInEx 5.x installed for R.E.P.O.
- Character Stats — required dependency (reads player upgrade levels)
Installation
- Install Character Stats mod first (or let Thunderstore handle the dependency).
- Place
Increase Tumble Damage.dllinto yourBepInEx/pluginsfolder. - Launch R.E.P.O. — a config file is generated on first run.
- Edit
BepInEx/config/headclef.IncreaseTumbleDamage.cfgor use the in-game config menu.
Updating from v1.0.x? Stat override features have moved to a separate mod. Delete the old config file to get clean defaults.
Development
Project Structure
├── Increase Tumble Damage.cs # Plugin entry point & config
├── Patches/
│ └── TumbleLaunchDamagePatch.cs # Harmony prefixes — damage scaling
└── README.md
Building
Note: Build Character Stats first, as this project references it at compile time.
dotnet build "../Character Stats/Character Stats.csproj"
dotnet build
License
This project is licensed under the MIT License — see the LICENSE file for details.