A BepInEx mod for R.E.P.O. that scales tumble launch damage based on your upgrade level.
Deal more damage to enemies as you upgrade your Tumble Launch skill. The damage multiplier scales with your upgrade level:
| Level | Multiplier (default 1.1×) | Base 15 damage → |
|---|---|---|
| 1 | 1.1× | 16 |
| 3 | 3.3× | 49 |
| 5 | 5.5× | 82 |
| 10 | 11× | 165 |
Only tumble launch damage is affected. Weapons, explosions, and other damage sources are not scaled.
Take less self-damage from tumble impacts as you level up. Reduction scales linearly up to a configurable maximum:
All settings are in BepInEx/config/headclef.IncreaseTumbleDamage.cfg.
| Key | Default | Description |
|---|---|---|
| Enable | true |
Toggle enemy damage scaling on/off |
| Multiplier Per Level | 1.1 |
Multiplier per upgrade level. Formula: level × value |
| Max Multiplier | 0 |
Cap the multiplier (0 = no cap) |
| Key | Default | Description |
|---|---|---|
| Enable | true |
Toggle self-damage reduction on/off |
| Upgrades Needed For Max Reduction | 10 |
Upgrades to reach full reduction |
| Max Damage Reduction | 1.0 |
Maximum reduction ratio (1.0 = 100%) |
Increase Tumble Damage.dll into your BepInEx/plugins folder.BepInEx/config/headclef.IncreaseTumbleDamage.cfg or use the in-game config menu.Updating from v1.0.x? Stat override features have moved to a separate mod. Delete the old config file to get clean defaults.
├── Increase Tumble Damage.cs # Plugin entry point & config
├── Patches/
│ └── TumbleLaunchDamagePatch.cs # Harmony prefixes — damage scaling
└── README.md
This project is part of the Repo.slnx solution and references Character Stats at compile time. Build the whole solution so dependencies build in the correct order:
dotnet build ../Repo.slnx
This project is licensed under the MIT License — see the LICENSE file for details.